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The Curse of Clash of Clans

The Curse of Clash of Clans

Tell me Clash of Clans is a good game. Go on, I dare you.

There has been a noticeable incursion upon the adverts I see on evening and weekend TV. These new adverts, about 20-30 seconds in length, are colourfully animated, well-acted and usually accompanied by good music. So why has their appearance irked me so much?

It’s because they’re advertising free-to-play games on mobiles. The word “free” should most definitely be used loosely in these cases. You more than likely would have seen a member of this sordid cast of games – Clash of Clans, Boom Beach, Game of War – all of them survive off of the gullibility of human beings.

But back to these adverts. In those promoting Clash of Clans, a cast of colourful and cutesy characters charge a well defended castle complex. In the course of this, various escapades occur. A skeleton knocks down a tower, a mage’s hood falls down to reveal a massive afro or a goblin steals gold from his allies.

CoC titlescreen 2013 1440 727 c1

All of this is well animated and intrinsically charming, but that is, of course, the purpose. The adverts are grossly misrepresentative of the actual game, where pixels-tall blobs of units run in a straight path towards a mish-mash castle with no real form. All in a three-quarters view reminiscent of very early RTS games on the PC.

The model is repeated ad nauseam amongst others in the genre. Whether you’re attacking a castle, city, beach, tower or dungeon, they all look the same. Perhaps I could tolerate this if the games were, as they advertise, “free to play”.

True, downloading, setting up an account and building a rudimentary base are usually all free to do. It’s then that the pay plans kick in. “Oh, you want to build this tower? That’ll take 12 hours unless you use these coins to speed it up.” “Haven’t got any coins? Don’t worry, you can buy them with your real money here”.

It doesn’t take much to hook people. It’s just a few pounds after all, right? What’s that against having a cooler looking beach / castle / town / dungeon / garden / skybase? Now that your base is looking awesome you should aim to conquer others right? That’s what makes this shadow-of-a-real-game tick, after all.

clash of clans1

“Oh, you want to build some troops? Well you can build this small army for free over three hours or you could BUY this massive army right now for just 1000 coins!”

You can see where I’m going with this. These games are an interactive version of entrapment – it draws people in, gets them involved and then, just when the player believes they’re getting somewhere it pulls the rug from under them and asks for a fiver to help them back up again.

Alex, you might be thinking as you stare, incredulous, at your mobile screen. This is such a bad game, I would NEVER pay money for it!

Yes, you might have the sense to recognise a trap when you see it. You, a seasoned gamer, a person who knows the difference between good content worth paying for and crap worse than the kind you’d find on the bottom of your shoe after a walk through a field of diarrhoea-ridden cattle.

You’re not who these companies are aiming their games at, though, are you? Any idea where your kid brother’s pocket money keeps going? What about grandma’s pension? Why is your dad always glued to his phone in the evenings?

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Those people are the target demographic. Those with little to no experience of the wide world of video games, who can easily be snared by the mobility and ease of gaming on a phone and those with a nice big chunk of disposable income.

Over the period between 2013-2014, Game of War, which is a lot less popular than Clash of Clans, was averaging a daily profit of $1 million. To put that into perspective, in a month the studio behind Game of War makes as much as Alien: Isolation made in four. One is an AAA title that took years to develop, the other is a bunch of pixels on a screen with a paywall. It boggles the mind.

Of course, aside from a few players who spend hundreds and thousands on their nominally “free” games (what the companies call “White Whales”), the main objective for these free to play games is capturing new players. They drop users as fast as they make them, hence the overly flashy advertising – even Game of War splashed the millions required to air an advert during the Superbowl – and cutesy appeal.

You can’t say it isn’t a successful business model, though. Perhaps this should be a call for big companies to look at the mobile market more seriously? But this could be in itself be a dangerous path to lead them down. How soon would it be before we see beloved franchises stripped down to the bare bones of development in an effort to make quick money – even further than Ubisoft have managed it already?

I’m preaching to the choir here: I know that many of you reading this have the same passionate dislike for these non-games as I do. Maybe we just have to hope that it’s a passing fad, before we find everyone glued to their screens (no matter the console) watching the timer count down until they can build their next section of wall / beach / underwater palace.

Alex Hamilton

Alex Hamilton

Staff Writer

Financial journalist by trade, GameGrin writer by choice. Writing skills the result of one million monkeys with one million typewriters.

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COMMENTS

Azrael316
Azrael316 - 09:23am, 27th February 2015

Got to say, I agree with this. CoC (lol) is a pain in the rear end, but I find the Simpsons "Tapped Out" much more of a "Pay to Win" game.

I still play both though...

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Mister Woot
Mister Woot - 10:47am, 27th February 2015

freemium games like this are total arse, beyond the pale. Vampires that suck the soul out of people. 

There is not enough hate in the world

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Acelister
Acelister - 12:37am, 1st March 2015

Never got the appeal of Clash of Clans. It's PvP, which I just don't get... At least with city builders there is a storyline.

Anyway, if you feel compelled to play, there are certainly ways to do so without paying anything for everything.

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BEn
BEn - 07:29pm, 2nd March 2015

I spent 20 years playing computer (and to some extent) console games with my free time. As I have gotten older, advanced in my career, gotten married, got pets, bought a house, had kids, etc., the free time shrank and shrank. 

Gone are the 8-10 hour sessions playing StarCraft or Halflife. Playing twitchy deathmatch games requires more than an hour or two a month here or there to maintain those reflexes and memorize map layouts. By the time I'm ready to sit down and play a racing game, it seems like the sequel is already out.

But I still love to game, so I found myself playing browser games, looking for something satisfying that I could plug in to in a meaninful way in just a few minutes, stolen away here and there, waiting on a bus, waiting for the dog to poop, whatever. 

Mobile games like this really have the potential to fill that space, so I've tried them all. I played candy crush for about half an hour, got to the first paywall, and uninstalled it. Ditto for a dozen other things. In desperation, I tried farmville. Not a chance. 

Somehow I ran into Clash of Clans, and at first, it seemed like the same kind of deal. Then I started raiding other bases, and it was a bit fun. Then I got raided, and I was upset, but then I got REVENGE and I was happy again. My next several revenge attempts failed miserably, because I didn't know what I was doing. I must have gotten lucky the first time, but regardless, I realized that there was actual strategy. I picked a couple of troop types to put together, and realized that there are dozens, maybe hundreds of different viable attack strategies, even in the lower-mid levels of the game. 

Base design also seemed largely cosmetic to me at first, but after a couple of weeks, I realized that it, was much more complex and dynamic than I had first realized. Careful placement of a single bomb can foil an otherwise successful attack. 

Finding a decent clan that can guide you and support you in your growth is also more rewarding than you might realize. I've had the same group of gaming friends for the last 6 months. That's not happened to me since my Quake 3 and Unreal Tournament days in college. 

In short, I've been playing Clash for 9 months now, and I'm still a mid-level player, still having fun, and still don't even have a credit card attached to my Google Play account. People who buy gems to get ahead quickly typically have no idea what they are doing, and so they tend to make great targets. Nothing in the game requires any expenditures at all. Not only haven't I spent a single penny in 9 months on Clash, I haven't purchased any other games in that time, either. At the last Steam sale, instead of adding compulsively to my library of 200+ (basically unplayed) deep-discount impulse buys, I just watched the sales go by.

Clash of Clans may be a curse for the video game industry, but only because it is drawing real gamers with busy lives away from expensive traditional games by playing on their nostalgia for days of leisure that will never come back, and giving them something satisfying to do when they have 15-30 minutes free between now and the end of their lunch break. What does it matter that a building upgrade is going to take 3 days when you won't have more than 20 minutes between now and then to devote to gaming, anyway?

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Dan
Dan - 07:52pm, 25th June 2015

old post but I still thought I should comment here.  To the OP: absolute rubbish.  CoC is actually a very fun game on several different levels.  Like Ben, I have been gaming for quite a long time (closer to about 35 years for me) and this is quite clearly one of the most entertaining games I've ever played.  As a noob to CoC, you're only scratching the surface of what's possible and you THINK that spending money is a necessity to advance.  However, as Ben also mentioned, it's not necessary to advance.  In fact, the further you progress, it becomes more and more clear that you just need to suck it up and wait for the upgrades.  Meanwhile - nary an in-game advertisement.  You want to complain about "adverts"?  Complain about those that pop up throughout other games, dropping framerates, and getting accidentally pushed over and over.  The SC approach actually makes a lot more sense and it's a lot less invasive - spend money as you will and to your own comfort level.  Me?  I've dropped a little coin on the game - but it was done because i was really entertained by it - not because I had to.  Compare that with what I'll be spending on the next Fallout and the time I'll be spending playing it and CoC is the clear winner.

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sandking414
sandking414 - 02:43pm, 19th July 2017

Just found this  site where you can get free clash of clans gems 

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