In a similar style to its predecessors, Empire: Total War is a game of two halves. But do not be alarmed beloved reader, for I am not talking about football. A massive turn-based campaign map houses empire building, resource management and army movements, while the actual battles are fought out in real-time strategy on both land and sea. Veterans to the Total War family will know that naval battles were one of the few low points in what is a highly successful series, but new cannon wielding warships are deemed the flagship in this new chapter of Total War history. However, other than pirates and scurvy, what else does Empire: Total War pioneer?
Again developed by The Creative Assembly and published by Sega, Empire: Total War is essentially the latest evolution in the Total War series, with the general feeling of the game virtually identical to the Rome and Medieval II: Total War games. There are also plenty of gameplay tweaks and enhancements - including a period change to the 18th century - that all keeps the game fresh and long lasting. Before I mention anything further about the game, let me forewarn you that the game install is roughly 15Gb in size, and that you will need an internet connection to activate the game and Steam to actually play it. This will be frustrating for some, but the auto-update function and the ease of using Steam make it an acceptable platform.
For those completely new to the concept of the Total War series, let me briefly explain what you have been missing out on. As mentioned in my opening paragraph, Empire: Total War is essentially divided into a turn-based campaign map and real-time strategy battles. The former incorporates your empire building in the world - primarily large scale wars, diplomatic negotiations, territory development, trading and just about everything in-between. The latter meanwhile is where you get to control your army in battle in real time, with the headcount often entering thousands. Each part of the game can be left to the AI to deal with, thus ignored if parts of the game do not appeal.
If you are already familiar with basics of Total War, let me explain the key new features that veterans to the series will have to come to terms with in Empire. There are now three "theatres" in the campaign map to wage war on - the largest and most recognisable is Europe, with the addition of America and India as completely separate but inter-connectable areas. There are also four ocean-trading theatres to get involved in, where rather than building cities and waging land wars, you take merchant ships to trade spots and gain increased profits. More emphasis is now placed on trading for income, so you will need to protect these precious trade routes from rival nations and even pirates.
Also new to Empire is technological research, which is similar if not as broad as the Civilization range of games. This does add an extra layer of burden for the player to consider, however this increased choice over the direction of your chosen empire makes this an excellent addition. Another new feature is the government and revolutions system. However, the regular government elections and the resultant effects I encountered made this seem like an unnecessary addition and a relatively pointless new feature, since most players will want to develop their empire and battle foes, not play games of politics.
Now that the year is 1700, gunpowder is in full use by all nations. This means tactics of old are of little use; pikemen and horses make easy targets for rifles and have to be used very carefully if they are to make a valuable impact. Cannons on the field are a more devastating form of artillery than ever before, and if used effectively they can rip an army to shreds. Cover can also be used to gain an advantage and buildings occupied, but using common sense and simply having more guns seemed to be the easiest route to victory in a battle.
No matter what previous experience players might have, everyone will be in the same boat when it comes to navy battles. These water fights play out in the same real time fashion as those on land; however, instead of many units of men you control each individual ship. Since ships fire their cannons from their flanks, you must position your fleet side on, and as such a completely different array of tactics is required. Wind also plays a part in battles, and you can even board an enemy vessel in an attempt to capture it to add to your own armada for future use. However, implementing naval tactics is exceedingly difficult and the inevitable ensuing disorder is quite intimidating. My overall feelings about the new maritime battles are that they are a good addition to the Total War series, but not an exceptional one.
The main feature to this and previous Total War games is the Grand Campaign, which offers victory conditions of either territorial conquest or reputation goals. The different factions - of whom twelve are major and playable with countless other minor factions - have individual characteristics and thus different playing styles. Aside from the main campaign, there is also the "Road to Independence", a story-driven campaign which serves as an introduction to the main game or just a fun history lesson. Alternatively, if you fancy some quick single-player battle action, just fire up a one-off land, sea, siege or scenario battle. If you are feeling brave, you can also battle it out online with multiplayer ranked and casual fights on both land and sea. An exciting prospect of a multiplayer campaign map is also said to be on the way in the coming months.
There are tutorials for both land and naval battles to get you familiarised or refreshed on the battle systems, and there are advisors on hand to provide tips and useful snippets of information to help you get to grips with some of the finer details. With all the new features and additions this has become the most complicated Total War game to date, and as an experienced player I found many of the new features poorly explained, so new players may struggle even further. The game manual also failed to give enough details of some important points and I ended up missing key factors in the campaign that later resulted in regret and frustration.
Unfortunately, Empire: Total War is not without further problems. Enemy AI is often poor, a legacy which has never been addressed in the Total War timeline. A classic example I encountered in Empire was when my rifleman were up against cutlass wielding pirates. The pirates showed no interest in making a move on my men, despite being picked off from a distance - a voluntary firing squad if you like. The AI on the campaign map often makes poor tactical decisions - despite the fact I was playing on hard difficulty - meaning I was given silly advantages and not made to pay for making mistakes.
Further to these gripes, there are a few irritating bugs present. My original game file - where I was leading the fashionable British - failed to load since the file somehow saved corrupt. Further to this - half way though the new game I was forced to begin - my game started crashing when I tried ending my turn. Upon researching these problems I discovered this isn't an isolated case. Other annoyances I encountered included simple things like ordering a group of ships to move forward in a battle, which would result in some going in completely the wrong direction - both bizarre and infuriating. None of the above mentioned woes were enough to deter me from enjoying this game immensely, but I can't help but feel disappointed in the lack of integrity of a long standing series and an otherwise polished and highly professional game.
The graphical personality of Empire: Total War does define excellence. The campaign map is hugely detailed and aesthetic on the eye, while the graphics engine for the battles is improved from previous Total War outings, with a plethora of graphical effects on offer. Land battles feature literally thousands of units on screen at the same time, whilst naval battles enter the series with beautifully detailed ships and gorgeous water effects and physics. Alas, one downside of these good looks is that a meaty computer is required to get Empire looking at its best. I recommend a multi-cored CPU to keep things running smooth and at least 2Gb of RAM to avoid lengthy load times.
Ambient music is also very well done and fits the scene perfectly. Voice acting is well done and the attention to detail in the range sounds is admirable. Unfortunately, on my computer at least, some sounds, such as those of rifles, seemed a bit rough, as if they were from the 16-bit era. It could be that these are the genuine sounds of that age, or alternatively it could be Windows Vista failing to cope as it so often does when it comes to sound. Either way this wasn't game breaking, but the immersion was often jarred with these sound effects feeling below par.
The general feeling of the game is, initially at least, daunting and hard to get into, but there is great fun, enjoyment and satisfaction to be had with the many conquests on the campaign map and memorable victories in the individual battles. The campaign map is bigger, better and somewhat more complicated than ever before, with gameplay tweaks and new features creating a lot of burden for the player to learn. The introduction of gunpowder as the key type of weaponry has created a requirement to learn different tactics, but it does feel like a positive change. Game destroying bugs and crashes are the worst feature to this game, but saving often and in separate files can help avoid tales of woe.
That said, Empire: Total War is the sort of game you can play for hours on end without losing interest taking the dreaded "one more turn" persona that has many people addicted to the Civilization series. I have managed to lose chunks of the weekend and most weekday evenings in my conquest to crush Spain with the adorable Dutch, with the rare excuse of "I have to play this much for the review" on hand to bail me from certain disapproval. You may not have that defence, but you would be missing a very worthwhile and thoroughly enjoyable experience if you do not play this early contender for game of 2009.
Pros:
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Fun and satisfying gameplay
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Plenty of enjoyment on offer
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Superb attention to detail
Cons:
- Complicated gameplay not explained well enough
- Poor AI
- Game destroying bugs
Playability:
Replayability:
Graphics:
Sound:
Overall:
I've just added some images to the review to make it easier on the eye
Hopefully a patch will be released soon to fix these one or two problems and then I will definately see about getting it.
Good review, I enjoyed the read and think the new additions will make an interesting impact on a classic formula.
Note "some save/load fixes" - the word "some" being an interesting addition to that sentence; I am hoping the stability problems and crashes I mentioned in my review are now reduced to more acceptable levels.
However I found this game excessively boring. I was so excited about being able to conquer the entire world. Started the game on Hard as Britain. I had a very slow start because I was still learning the ropes. Despite the insane amount of Alliances in the European theatre, I invaded France via Belgium. I took Paris but then had to withdraw because of how many losses I had taken. After regrouping and re-training, I re-took Paris and killed the entire French army in the process. I then ploughed down the Iberian Peninsular and conquered Spain, Portugal being a strong ally.
While this was happening my armies in America had succeeded in conquering the required provinces to persuaded the 13 colonies to join me. Now the game went downhill. I had such a large, stable income that I built up 10 full stack armies and still turned a decent profit. I then conquered every province in America without a problem and sent 5 stacked armies to mop up the small 1 region provinces in Europe and the weaker factions. My borders now met with the Ottomans and the Prussians with around 7 stacked armies waiting in forts to invade them both at a moment's notice. Portugal now submitted to my will as my soldiers marched through her streets.
It was around this time that the game got very boring. There was no challenge. I sent 5 full stacks to India, set up a beachhead and conquered 3 cities in 1 turn with minimal losses. There was no way I could lose. I haven't played the game since.
I never really liked the setting to be completely honest, and the extensive use of firearms took away the "art of war" aspect of older games. It's back to the RTW mod Europa Barbarorum for me, now THAT is a game.
I too found that the firearms took away the art of war aspect you mention from previous games, but I did grow to prefer the firearms as they tended to provide a fresh take on tactics, plus they look and sound great
If you found the difficulty of the game off-putting, why not try playing through on the hardest difficulty instead? Normally with Total War games the Very Hard setting is, well, very hard, but in Empire it might be able to provide you with more of a long term challange. I would like to recommend the United Provinces as a good faction to try out, as they have handsome naval and trade resources
Oh and how did you fare with game crashes and the like Mozza?
"Dead fleets" by which I mean I had nearly a full stack of heavy first rates raiding a trade route. When the time came for them to go and clear the Mediterranean of Ottoman fleets the game would crash every time I clicked on it. Solved by sending a Sloop to the fleet, apparently the crash is to do with the massive movement radius which is lessened when a sloop is added. I had a few of these and the sloop trick worked every time.
"Out of memory". This happened once when I tried to fight a battle with 20,000 men. Autofight solved this and I won, so not much of a problem.
As for playing on hardest, I don't think I'll bother. I'm completey bored of the game, all the units are practically the same which means that things are just so samey. Whether you're fighting Spanish or Americans, everyone will field similar armies. True, the Indians or Ottomans are a bit different but that's only like 2 factions. The pathfinding is awful too. Ever tried a fort battle? My god, the most frustrating experience I've ever had with my own men climbing outside the walls to come back into the fort but then getting jammed in the door...
In my opinion it just doesn't compare to Europa Barbarorum. In that game there are like 1000 different unit types, a map which is as big as Empire's (in empire there is 1 main town in places like france, I don't like this mechanic and prefer the 1 town per province style like in Rome or Medieval 2) and a classical setting which is the best for a strategy game. You can set up different government types, train local units etc etc. It truly is the definitive Total War experience.
It also gives you a good feel of progressing into the unknown. I am playing as the Greek Cities and am pushing into what is modern day Poland. My hoplites shiver at the icy wind and sentries squint into the distance scanning for enemies. From no-where comes a hail of javelins as they scramble to get into formation and cower behind their shields. A faint roaring can be heard in front. It steadily gets louder. My men start to jostle, nervously glancing at each other. Over the hill comes charging five thousand naked barbarian warriors, intoxicated with a mystical drug which numbs any pain they feel. My archers open fire and a rain of arrows slice through the air, engulfing several of the enemy in flame. But they keep charging, brandishing their swords above their heads and letting blood-curdling screams pierce the chinks in my hoplites' armour.
I give the order to advance. My heavily armed infantry trudge warily forward to be able to see the very maddened expressions of the enemy bearing down upon them. They are only 2 stades away. 1 stade. Half a stade.
SLAM
There is a deafening crash as the enemy hits my battle line, slicing through the first rank with ease. The rest of the hoplites lock together in face of their ferocious enemy. There is no stopping them. They cut through rank after rank, barely losing a man. However, the Corinthian hoplites I fielded were never know for their bravery, forced from their farms and armed with the cheapest equipment they can hardly be expected to fight well. They break. Routing, they flee the field.
"chunk, chunk, chunk, chunk"
The barbarians look up. A horde of jagged stones begin to batter their ranks. My siege machines, dragged all the way from Syracuse, are the likes of which the great unwashed have never seen before. Covered by this incredible, continuous volley, a cloud of dust is kicked up. In the distance a mass of red can be seen, brazen shields glittering in the snow. My reserves arrive and the barbarians re-assemble to prepare for another charge.
However, they did not know who they were facing, what the gates of Hades had called forth, as the fury of the indomitable Spartans unleashed itself upon the field. Many men fell that day but the crown of glorious victory was mine once more.
...
Got a bit carried away there, sorry, but basically I can't stand Empire now, it's awful compared to Europa.
If I need a fix, I'll replay the Stainless Steel for MTWII mod. Now that is epic.
I will check out Europa Barbarorum and I have already looked at downloading Stainless Steel, but I have the special problem of download speeds
Thank you for the insight Mozza and Snoozer
Crash Fixes
Campaign
Land Battle
Naval Battle
Multiplayer
AI
Miscellaneous
Balancing
Extra Note
We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch
Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch
What do those people who got Empire in the cheap deal last week make of the game so far?