It’s hard believe that I’m comparing Resident Evil title to a game like Amnesia. Where you are forced to solve simple, find-move-click puzzles while resisting every urge to look in any other direction other then where the light is. That’s the sort of style CAPCOM is going for in Resident Evil Biohazard.
I have to admit, I’ve only ever played Resident evil 4. I loved 4 and the best way I can describe it, is the same way I describe my love of Spongebob. “It’s amazing just how stupid this is!”
It’s strange how much a game can feel so different when you were expecting something else. So I hear of a demo for a major AAA title. Now that isn’t something I have seen for a lot of years. Most developers now simple call it “Beta testing.” So I get interested and find out this demo is for Resident Evil. So I play it and to my surprise, I was genuinely terrified. The demo presented itself as a first person puzzle solving horror game. Not the 3rd person adventure shooter I was expecting. Right from the start, I was hooked.
You play a cameraman who is going through a supposedly haunted house when you and your crew are captured with only you left alive, without pooing yourself at the slightest move of a shadow or reflection in a mirror, escape the house. All while trying to figure out where that stupid mannequin finger goes… and no, it doesn't go on the mannequin's hand.
It’s nice to see a real drastic change to a franchise. It seems like CAPCOM is finally accepting that games need to change and grow to keep up with an audience that constantly demands more. I for one am intrigued to see how the full release will use the style the demo presented. Hopefully the final release wont be too much different from the demo.