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Why Sekiro: Shadows Die Twice Won Game of the Year AD

Why Sekiro: Shadows Die Twice Won Game of the Year

Every year, the Game Awards offer us the chance to peek inside the gaming industry, letting us know which games came out, which were highly revered, and more importantly, the new games that are coming out in the next year, such as Ghosts of Tsushima (still waiting for news on Elden Ring!).

This go-round, the Game Awards shocked many people when Sekiro: Shadows Die Twice, a soulslike game by From Software, took home the Game of the Year award. Don’t get me wrong, it was a great game, but it was also competing with games like Fire Emblem: Three Houses, Borderlands 3, and GRIS. No one thought Sekiro would have a chance at winning, especially since conversation around it died a month after its release.

What reasons did the Game Awards have to pick Sekiro as their GOTY? Well, I may not be able to tell you the objective reasons behind the decision (as I’m not, you know, an employee of the Game Awards), but I can give you a few reasons as to why it might’ve won.

Conversation Around Sekiro Never Died

When discussing the strange nomination, many people point to the fact that Sekiro experienced a short life in the media. They wouldn’t be wrong; Sekiro dominated gaming sites for, like, a month before it disappeared completely.

But the players still talked about it.

While major gaming outlets decided to shift their focus onto other games and technology, many of the core fans discussed it right up until the nomination. In fact, the main subreddit for Sekiro made sure to announce to people that they could vote for Sekiro for GOTY, and I’m sure that post helped the game receive the award it now holds.

Speaking of the subreddit, that brings me to my next point: the core player base.

The Player Base Kept The Game Alive

“The player base kept the game alive” may seem like an obvious conclusion, I think many people underestimate the player base of the soulsborne games, and that includes Sekiro.

To this day, everyone talks about the Dark Souls series and Bloodborne, but I doubt millions of people are playing the games on the daily, but the core player base is, years later (including me).

While it’s true that Sekiro may have fallen out of favor for many people who didn’t know what to expect, many soulsborne players have kept the game in rotation, and that definitely helped the game win a nomination.

An Early-Year Controversy Kept the Conversation Going

Finally, what I think really helped the game extend its welcome this year, is the difficulty controversy that Sekiro ran into early in 2019.

If you don’t know what I’m talking about, let me run you through a quick history lesson. See, Sekiro, the man you play as in the game, is a tough guy. He doesn’t use armor, cheats, or a Japan VPN when using the Internet (I assume).

So, in the tradition of soulsborne games, Sekiro is a tough game with a tough protagonist and even tougher enemies. While this is fine for many soulsborne veterans, plenty of people complained about the lack of an easy difficulty setting, a setting no Dark Souls game has.

This controversy surrounded the game for a while, and I believe this controversy helped the game gain more exposure than when it was first released, since many gaming outlets reported on the controversy throughout the next month-or-so.

Conclusion

I started this article by talking about how great the Game Awards are and how it offers us a glimpse into the gaming industry. However, the Game Awards does more than that; it gives us a glimpse into the patterns of the gamers participating in the awards.

Sometimes, these people surprise us by winning an award for a game we couldn’t predict being nominated. Hey, it happens, but there are plenty of worse games that could’ve won, so I’m happy for Sekiro. Not that any of the above helped it win many accolades in our own Game of the Year listings.

Miguel Gibson

Miguel Gibson

Staff Writer

Miguel enjoys the finer things in life, like videogames

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COMMENTS

danny_d
danny_d - 11:20am, 7th January 2020

Been contemplating if I should get this game for quite some time, so it's nice to read some articles about it and look for some evaluations, as well as reasons why I should get it. While looking at the reviews, I stumbled upon this one, which was not related to this specific game but was more on how we can make our gaming devices more secure and other benefits (which is something a VPN can provide). If anyone is interested in getting games that are not in their region or improving their speed (I have tried it with Surfshark, and it worked out well for me)

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De_Dust2
De_Dust2 - 12:48pm, 7th January 2020

Honestly, I think this game won the competition not only because of what they say but because of the popularity for insanely hard games that DarkSouls popularized. While Danny_D is right about one thing, that VPNs can provide security for our computers, but with online games, I think NordVPN in my experience is the best one. Just because I've been able to avoid Russians in CS:GO is, in my opinion, the best thing in the world. If I had to choose to end world hunger or avoid the toxic Russian players I wouldn't even doubt for a SECOND. 

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Jessica
Jessica - 05:03am, 28th September 2020

Is it really so difficult for these game "journalists/writers/reviewers/whatever you are, Mr. Miguel" to admit that Sekiro's interesting story, deviation from it's critically acclaimed predecessors, and absolutely brilliant, polished combat won people over? Are your only points for it winning truly boiled down to "fans kept talking about it" and "it's too hard"?

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Brian
Brian - 02:42pm, 14th December 2020

I agree with Jessica - most of everything FromSoft makes deviates from the norm so much that it deserves recognition, and at the very least acknowledgment. 

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