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1993 Space Machine is a Shooter Which Took 23 Years to Come out

The year is 1993. Whitney Houston is riding high in the charts with her cover of I Will Always Love You, Digitiser starts broadcasting on Teletext and Steven Spielberg makes everyone scared of velociraptors. Meanwhile, in Sweden, four teenage boys are creating their first game for the Commodore Amiga. It's a shooter that takes lots of influences from the infamous bullet-hell games of the time. Creative differences meant that the game, which was almost completed, was never released. Fast forward to 2016 and Krister Karlsson, one of the game's creators finds it in a dusty attic and decides to update it to run on modern PCs. This is what game us 1993 Space Machine.

“This is a very exciting day in my life. Finally, the game that was developed in my childhood room back in 1993 is ready, even though it took 23 years to finish it.” Says Krister Karlsson, Game Designer. “When this is released I might just have to look for other unfinished projects – like cleaning the basement.”

Gary

Gary "Dombalurina" Sheppard

Staff Writer

Gary maintains his belief that the Amstrad CPC is the greatest system ever and patiently awaits the sequel to "Rockstar ate my Hamster"

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