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Elite: Dangerous Update 1.1.05

Elite: Dangerous Update 1.1.05

The first community goal began when Update 1.1 arrived - that was achieved just the other day. So now there's a new half-constructed station - whatever could that be for?

- Fix crash with ring values being incorrect
- New partially constructed station added to New Yembo
- Added Goldrush station to LAWD 26
- Increase comms timeout to allow for slower connections
- Added talk channel logging to help identify issues with people not being able to chat
- Additional network key tests to help identify mismatched keys (connection failing)
- Station defences beefed up and not confused by chaff
- Changed system name ‘Bodb Djedi’ to ‘Bodedi’
- Update to friendly fire values. An increase across the board it's now possible, for example, to hit a non-targeted ship with multiple (up to 3) double small pulse laser hits before it turns aggressive
- Fix incorrect French number format
- Fix missing Russian characters
- You can no longer destroy ships by taking out their docking computer

Server-side changes:

- Fix issue that was not always issuing fines when ships were scanned whilst carrying prohibited cargo
- Ships that were stored in Starports that changed into Outposts at 1.1 have been moved to the closest Starport with a shipyard
- Fix a rare issue that was not always granting first discovery credit to every stellar body when selling exploration data for certain types of star system

Andrew Duncan

Andrew Duncan

Editor

Guaranteed to know more about Transformers and Deadpool than any other staff member.

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