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Valve Responds to Steam Delistings Following Censorship Controversy

Valve Responds to Steam Delistings Following Censorship Controversy

The censorship scandal over on Steam and itch.io continues strongly, as everyone comes together to create a united front against the removal of games. With GOG joining the fight, it being covered left and right, and gamers doing their best to get their voices heard via a petition, it's the most united our industry has been in a while.

The controversy has reached Visa and Mastercard, as players desperately sought who to blame for the actions (aside from Collective Shout, who has taken credit for the removal of the games). Visa has set an official response to everyone contacting them via e-mail, stating that they do "not moderate content sold by merchants" and that they also don't "have visibility into the specific goods or services sold", as seen by the redditor who posted the e-mail a few days ago.

Meanwhile, Mastercard went a step further and created an official, open statement named "Clarifying recent headlines on gaming content", wherein the company takes no responsibility for the removal of titles. The short, two-paragraph letter says that they "allow all lawful purchases" on the network, and that they did not evaluate any games or impose restrictions on them.

Steam disagrees.

In a message sent by Valve representatives, Steam was accordingly reached out to by payment processors to cease the sale of the 500 delisted games under Mastercard's Rule 5.12.7, and the team tried reaching out to Mastercard to explain their policy since 2018. The efforts were fruitless, as Valve was unable to get a hold of Mastercard to smooth things out, which led to the problem of delisting titles that we've seen transpire.

Mastercard did not communicate with Valve directly, despite our request to do so. Mastercard communicated with payment processors and their acquiring banks. Payment processors communicated this with Valve, and we replied by outlining Steam’s policy since 2018 of attempting to distribute games that are legal for distribution.

Payment processors rejected this, and specifically cited Mastercard’s Rule 5.12.7 and risk to the Mastercard brand.

In the official Mastercard Rules documentation, consisting of 484 pages, rule 5.12.7 is named "Illegal or Brand-damaging Transactions", wherein the document states that Mastercard holds the right to remove content that is unlawful or they deem damaging to their reputation. While it's a rather verbose section, the most relevant section is the following:

A Merchant must not submit to its Acquirer, and a Customer must not submit to the Interchange System, any Transaction that is illegal, or in the sole discretion of the Corporation, may damage the goodwill of the Corporation or reflect negatively on the Marks.

The Corporation considers any of the following activities to be in violation of this Rule:

1. The sale or offer of sale of a product or service other than in full compliance with law then applicable to the Acquirer, Issuer, Merchant, Cardholder, Cards, or the Corporation.

2. The sale of a product or service, including an image, which is patently offensive and lacks serious artistic value (such as, by way of example and not limitation, images of nonconsensual sexual behavior, sexual exploitation of a minor, nonconsensual mutilation of a person or body part, and bestiality), or any other material that the Corporation deems unacceptable to sell in connection with a Mark.

The second section of this rule is interesting, wherein it states that anything patently offensive and lacking serious artistic value falls under this category. The standout item on this list is "nonconsensual mutilation of a person or body part", which can easily inch itself dangerously close to violence in videogames.

This has been the worry of the anti-censorship movement as a whole: the rule creep that starts at "acceptable" bannable content and then seeps into moral and political areas. And if we're to believe Valve's representative, it seems like Mastercard was allegedly not interested in negotiating the terms of this rule, and was willing to use it to force the games off the market.

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COMMENTS

Acelister
Acelister - 02:31pm, 4th August 2025

So Mastercard's argument is that someone else is enforcing their rules?

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Nathan
Nathan - 05:37pm, 4th August 2025

For years the US government has overly started companies like Visa and MasterCard were "to big to fail." Now these companies have gotten to big for their britches. Telling consumers how they can and cannot spend their money while also telling sellers and distributors what they can and cannot sell according to rules and guidelines they have set forth is draconian at best and far overreaching at worst. I earn my money, I will decide how and what to spend it on and they can either be part of the transaction or shutter their doors and make way for companies that will. With the world pushing ever closer to an all digital and cashless future, we don't need greedy scum sucking payment processors telling us how to spend our earnings.

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daBLOB
daBLOB - 06:53am, 5th August 2025

Huh. Nonconsensual mutilation of persons or body parts, you say. So.... like war, then...? Interesting.

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The Emperor
The Emperor - 07:28am, 5th August 2025

Well, I hope that collective hypocrites go after OnlyFans next

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psyche
psyche - 08:03am, 5th August 2025

Bending professionalism and capitalism to the random moralistic dictates of the "won't somebody think of the children" crowd who simultaneously vote pedo indicate they need replacement. Valve has industry trust and could handily create an international payment start up of it's own and "bluesky" them.

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Robert
Robert - 08:56am, 5th August 2025

Problem is that they would need trust from the banks for them to become their own payment processor, not to mention be beholden to a whole host of legal oversight.

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Brayden
Brayden - 05:04pm, 5th August 2025

Keep the games and deny Mastercard as a form of payment. They want to ruin gaming as a whole? Dont let them have access and kick them out. A great example of this When Disney bought marvel, they tried to take over control of production of marvel shows at Netflix studios. Netflix responded with uh no? Get out my house. They proceeded to cancel the shows and told Disney to piss off. Disney (mastercard) tried to control Netflix (steam) and Netflix shut Disney out completely. Steam, I urge you, for the sake of our community, to follow netflix's example.

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