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Dragon's Dogma Review

There’s something very peculiar about Dragon’s Dogma, something oddly compelling that despite its rough edges and pace problems, players will want to complete one more quest, kill one more monster and buy one more set of armour. That’s because this game is quietly brilliant.

Despite the fact that Dragon’s Dogma is set in a huge open-world environment and has many quests and items to collect, it is very unlike anything else out there. What time of day it is and where you are genuinely matter in Dragon’s Dogma; when the sun sets and the moon rises, enemies become tougher and roads that may have been safe and abandoned during the day could be overrun with wolves and goblins come nightfall.

Dragon's Dogma

Because of this, players need to plan extensively prior to doing anything, whether it’s attempting a quest or simply moving from one safe haven to another. They need to be aware of what time it is and how long it will take them to get from place to place otherwise night will come and the quest will become considerably more difficult than it needed to be.

It’s this that makes the world found in Dragon’s Dogma not just a playground but a genuine living, breathing world. This allows players to become incredibly immersed into the title, making it much more enjoyable. It also gives the game an identity of its own, setting it apart from other role-playing titles currently on the markets and gives the impression that the world is constantly evolving and that there’s always something new and exciting around the corner just waiting to be discovered.

Dragon's Dogma
 
Another part of what makes Dragon’s Dogma so brilliant is its gameplay: a healthy mix of sword-fighting, range attacks, questing and adventuring. Whether players are using two small daggers or powerful fire magic, battling enemies is quick and fun but challenging at the same time, giving the gameplay a sense of strategy to it as charging in generally doesn’t work as well as planning before striking.

But the best part of the game is how it keeps things varied. A difficult job for an RPG is to keep the player interested for the whole playtime as they are renowned for being rather long, but what Dragon’s Dogma does is gives the player the tools to change the way the game is as much as they want and as often as they want but does not force it upon them.

Dragon's Dogma

When a player chooses to visit an inn they are given the choice of changing their vocation, or changing their “class”. This is brilliant as it does not confine the player to one class like most titles do and make them wish they had chosen something else at the beginning, forcing them to restart to try new options out. If players want to be a fighter then they can but if they take a liking to a bow and arrow, for example, then they just need to save up and get to their nearest inn. The ability to change classes as much as players want as often as players want demonstrates clearly the difference between each vocation and the fact they level up with the character and do not restart back to level one when reselected means you will constantly want to switch throughout the playtime.

Whilst Dragon’s Dogma puts its own spin on the class system, it also mixes things up when dealing with the player’s party. In other RPG’s like Mass Effect, a party is built up as the story continues but in this game, players have the freedom to choose whoever they want in their party. Early on, players can design their own party member and set their abilities but, after connecting online, they can share this new character with other players, swapping them and altering them to their liking. This is absolutely brilliant as it eradicates the need for pointless party members and allows the player to tailor the experience to their liking.

Dragon's Dogma

Graphically, Dragon’s Dogma isn’t anything special. Characters and monsters look nice and the world is expansive but nothing really sticks out as being brilliant. It’s all very dull, with low greens and browns and the odd sandy-colour and nothing is particularly detailed. The environment is rather bland but its size makes up for it. However, the game does have problems when it comes to bugs. This isn’t anything on the same level as Skyrim but there are a few minor annoyances; characters being able to run through scenery, enemies and items getting caught stuck in rocks or hovering in mid-air and peculiar sound effects either not happening at all or occurring too late. Whilst these may hinder the enjoyment of the game, it isn’t anything that cannot be fixed in a patch.

Dragon’s Dogma is a surprising game. On the surface, it seems both boring and shallow but dig deep and this title is one with some incredible, huge ideas, like the Pawn system and the way a player can alter their class. But there are little parts, too; for example, players can climb up onto huge monsters and battle them and there is a lot on offer here. Dragon’s Dogma is a very rare game: one that has practically nothing going for it and no huge franchise name attached to it. Yet, despite this, it comes along and pleasantly surprises the player with an enjoyable RPG romp.

7.50/10 7½

Dragon's Dogma (Reviewed on Xbox 360)

This game is good, with a few negatives.

There’s something very peculiar about Dragon’s Dogma, something oddly compelling that despite its rough edges and pace problems, players will want to complete one more quest, kill one more monster and buy one more set of armour. That’s because this game is quietly brilliant.

This game was supplied by the publisher or relevant PR company for the purposes of review
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COMMENTS

Ewok
Ewok - 11:38pm, 3rd April 2015

I really like the sound of this game, but doubt I can afford the time investment that these big RPGs require. I might get it down the line one day. I do have a question thought - changing classes sounds great, but is there any penalty involved (financial or otherwise) in this game? Kingdoms of Amalur offered this as a feature and really sold me on it, but I was disappointed to find that it cost money and the more you change, the more it costs - eventually making it too expensive to be a viable option.

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icaruschips
icaruschips - 11:38pm, 3rd April 2015

While I can't read the review for my own fear of any sort of spoilers, I'm looking forward to this massively and really enjoyed the short amount of it I played through for the preview. I did buy Kingdoms of Amalur but ended up returning it as I just couldn't get into it at all, while the world and lore were both brilliant I didn't like the ranged combat which is always my focus. The ranged combat here was pretty satisfying of what I played, and combined with the grabbing feature of close-quarters it'd be a nice mix, and the pawns are a brilliant idea, assuming they work as well as intended. I'll be picking this up as soon as I can.

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Adam2208
Adam2208 - 11:38pm, 3rd April 2015 Author

It costs quite a bit but with the amount of quests on offer and the amount of money you get for them, it won't take long to "save up". Also, there aren't many places to change so you'll definitely have the money by the time you find somewhere.

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Ewok
Ewok - 11:38pm, 3rd April 2015

Cool, cheers for the info. I'll come back to this one down the line when I'm looking for a new RPG. Looks like it has some interesting features to offer.

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Adam2208
Adam2208 - 11:38pm, 3rd April 2015 Author

I found out the other day just how much I loved this game. I went on Skyrim again fo the first time in months and all the time I was playing on it, I couldn't help but want to go back on Dragon's Dogma. I did and enjoyed it a lot more than I did my hour or two on Skyrim. And that's saying a lot for me, when Skyrim is easily one of my favourite games of the last few years.

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icaruschips
icaruschips - 11:38pm, 3rd April 2015

I'll hopefully be getting this tomorrow. The plan was Diablo but that can wait, as I've just re-subbed to Old Republic again too. I actually haven't been looking forward to playing an RPG this much in a long time, even if I do know next to nothing about it. Not asking for any spoilers or anything, but how is the lore in the game? For easy comparison I'll say compared to an Elder Scrolls game, where I could read books for hours learning back story and history and the like? I love that kind of thing and love fleshing out game worlds and learning their lore.

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Ewok
Ewok - 11:38pm, 3rd April 2015

I bought this on Sunday and while it's early days yet I'm loving it. Lore wise, it doesn't seem too deep as yet. No books or anything like that. It's more than compensated for by excellent gameplay, the Pawn system and the crafting. Anyone else on PS3 for this?

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icaruschips
icaruschips - 11:38pm, 3rd April 2015

The pawn system (and grabbing in combat, too) actually really interests me. Assuming I get it tomorrow, I'll be on PS3 - PSN is Icaruschips.

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Ewok
Ewok - 11:38pm, 3rd April 2015

Grabbing in combat is fun, but as a Dwarf I'm not effective at grabbing human sized enemies :(. It's great when climbing the big baddies though. I think you are on my friends list already DA, but I'll double check tonight. Ewoks_Must_Die.

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icaruschips
icaruschips - 11:38pm, 3rd April 2015

I might be on your friends list already as one of the many accounts I've made and forgot about over the years... Really am looking forward to this; now it means all my hopes rest on Asda or Tesco, neither of which are exactly brilliant when it comes to games here.

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icaruschips
icaruschips - 11:38pm, 3rd April 2015

Gave this a good go yesterday, cracking game so far, if a bit light on story and direction. I accidentally threw 4 different pawns off of cliffs entirely by mistake which made me laugh. I got up to (I think) level 19 just doing various things that amount to nothing and upgraded my vocation from Strider to Ranger. The story really is guff so far though. As spoiler free as possible - Hero loses something, err.. valuable, hero goes on quest to retrieve said valuable item then forgets all about it after ten minutes to kill some bunnies.

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