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Momo Crash Review

Momo Crash Review

I’m pretty sure we all know why we’re here. If you’ve seen anything about Momo Crash and you’ve brought yourself here, there’s not much to say… If you haven’t got a clue what this game is, though, I have an interesting one to show you.

Momo Crash is a rhythm game at heart, but it has a pretty defining gimmick: a focus on thighs. There is a story, and it’s pretty comical, but not the most engaging. You play through a short series of levels as one of three characters, with their own personal goals, but what brings them together is their status as a Thigh Warrior. See, a Virus was released which caused a zombie-like infatuation with thighs, to the point of people’s souls being entirely ripped from their bodies. The three protagonists are immune to said virus and work towards bringing down the Thigh High Council to save the world from imminent destruction. It’s all voice-acted and animated, and it’s pretty good but not mindblowing.

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It’s silly and charming, but not inherently engaging. The same can be said about the core gameplay loop. You take control of one of these characters and have a series of notes to either Clamp or Kick. You’ll Clamp the souls of those infected by the virus, catching them between your thighs, along with Cats, which function as sustain notes, and Kick away the virus.

It’s a very standard two-button rhythm game, and I mean incredibly standard. Beyond the thigh-focused visuals (yes, they jiggle), there’s not really much here. There are 17 songs, most of which you’ll play during the story (which took me around an hour), and they’re all remixes of classical music. It unfortunately just feels uninspired musically and mechanically.

There are a couple of bigger issues with the game, too. I’m no rhythm game expert — I’ve dabbled in osu! and Quaver at a very casual level — but Momo Crash is really easy, and most of its difficulty feels pretty uninteresting. It’s super difficult to read certain patterns due to the visual design, and there are musically consistent patterns that aren’t mechanically consistent, seemingly just to increase the difficulty.

As you clear levels you’ll gain affinity with the character you were playing as, and you’ll steadily gain puzzle pieces, which contribute to larger artworks. It’s a perfectly fine progression system, but once again, it plays deeply into its core gimmick and struggles to really add much merit to it as a game itself.

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Now, I’m a reasonable human being, and I can be easily influenced by a large pair of thighs, but once that gimmick runs its course, there’s really not a lot here. With a limited pool of songs which also lack variety and not much mechanical depth, it’s simply just hard to recommend. It is at least fully functional and decently charming.

5.00/10 5

MOMO Crash (Reviewed on Windows)

The game is average, with an even mix of positives and negatives.

A silly, but mechanically one-note rhythm game that struggles to be more than the sum of its parts.

This game was supplied by the publisher or relevant PR company for the purposes of review
Jacob Sanderson

Jacob Sanderson

Staff Writer

It's not an obsession if it counts as work...

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