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Air Marty Review

Air Marty Review

Air Marty is a bizarre experience to say the least. From the moment you hit start you’re not really sure what’s happening on screen and before you know it, it’s over, or is it?

Air Marty is a vast amount of short stories about this guy named Marty who decides to go on vacation with his wife. The story begins with them on the airplane about to go on their vacation and it starts from there each time you begin a new game. The way the story changes is based on the numerous mini-games you play and if you complete them successfully or not. The first one you will encounter is trying to buckle your seatbelt on the airplane, but you’ll notice very quickly that this game is strange since the seatbelt is spinning 360 degrees and you have to stop it at the correct time to buckle.

Many of the mini-games resemble something you’d see in a WarioWare game but with much less polish and variety making the game very tedious from the beginning. The majority of them are essentially the same with a different subject matter. You’ll be doing the same commands like repeatedly hitting the spacebar or hitting arrow/WASD keys in a timely manner. There aren’t many controls to begin with either, you could play the game entirely with one hand because all you’ll need is WASD and the spacebar.

The stories themselves aren’t very interesting and it was hard to really get into them because of how quickly you go through them. You can do all 64 endings in two hours, but it will probably take longer if you have to do it from the beginning each time, but luckily you don’t have to. There is a continue option at the main menu that allows you to go back to any mini-game you have completed and start from there to get the alternate path. This actually made Air Marty a little more bearable because I didn’t have to see the same thing every single time I didn’t do the right ending to unlock them all.

All the stories being rather strange, and sometimes disturbing, really didn’t work for the game simply because it felt like a bunch of throwaway ideas that were turned into two-minute scenes for this game. The ending adds more context to everything, but it’s not worth going through all the endings to discover it.

The biggest positive for the Air Marty is the artwork that is used to tell all these stories. It feels like fan artwork for a show compiled together and it definitely helped with the enjoyment of some of the stories. It would have been a bigger positive if there were more varied styles because while there are a few different ones, there are still many that are the same. The way the music is mixed isn’t too great either and hearing the same sound effects over and over start to get irritating.

Overall, Air Marty is not a great game. Everything it tried to do, it didn’t do well and the randomness of the stories doesn’t pay off in the end. Having 64 endings seems excessive when the vast majority of them aren’t worth going through the tedious mini-games for.

3.00/10 3

Air Marty (Reviewed on Windows)

The game is unenjoyable, but it works.

Having 64 endings seems excessive when the vast majority of them aren’t worth going through the tedious mini-games for.

This game was supplied by the publisher or relevant PR company for the purposes of review
Richard Shivdarsan

Richard Shivdarsan

Staff Writer

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