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Shelter 2 Review

Shelter 2 Review

As I loaded up Shelter 2 for the first time, I was filled with an overwhelming sense of wonder. I have never heard of a title quite like it: a game where you control a mother lynx caring for her cubs. How cool is that? I didn’t know what to expect. Would I have to hunt, defend my cubs from would-be predators, and get all warm and lovely inside?

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In short, yes and no.

As I stared at the main menu, melancholy guitar notes gracing my ears, I immediately sensed that Shelter 2 wouldn’t be a game; it would be an experience. How did I sense this? I have no idea but that’s just what the title turned out to be. Shelter 2 took me about 35 minutes to complete (which doesn’t do justice to its $15 price tag), classifying it as more so an emotional ride than anything else. The beautiful soundtrack evoked happiness, sorrow, apprehension, and everything inbetween. The composers for Shelter 2 deserve special praise; the music was my favorite part of the entire experience.

Shelter 2’s graphics also deserve special recognition. I fell in love with the blocky, cel-shaded textures. Fans of titles such as Journey will find the environments especially beautiful. Watching the world melt away from ice into early spring was a gorgeous transformation, and brought out a special feeling of joy within me. That was rather unexpected, but, again, Shelter 2 was quite the emotional ride.

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Unfortunately, confusion was a giant part of that emotional ride.

After giving birth to my cubs, I set out to find food. I came across a hare, killed it, and, attempted to bring it back to my cave. The only thing is, my cave was nowhere to be found. A lack of a minimap coupled with undefined landmarks in my “feral vision” (an ability that allows Inna, the player controlled lynx, to identify prey and special areas) made for a very lost mother lynx. After quite a bit of running, and a few oddly timed “respawns” (the game would fade to black and then place me at another random location). By the time I found my cave, my pups were gone. Instead of showing any signs of distress, Inna simply curled up and went to sleep.

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What?

Inna single-handedly lost all four of her cubs in a day, and was as carefree as ever. She either adopted a very worry-free lifestyle (hakuna-matata), or is missing the part of her brain that registers fear, panic, or loss. Either way, a massive plot hole was presented, as the fate of the cubs is never mentioned.

Indeed, Shelter 2 had its beautiful moments. I got to fulfill the role of a mother, something that I will never have the opportunity to do in real life. I felt literal shock when I returned to an empty cave, and even a bit of sadness when I learned that their fate would never be revealed. The game’s ending was beautiful in a hopeful manner. Unfortunately, a large plot hole, confusing directions, and awkward cutscene timings mar an otherwise finely tuned emotional journey.

6.00/10 6

Shelter 2 (Reviewed on Windows 8)

Game is enjoyable, outweighing the issues there may be.

Shelter 2, in spite of a lack of dialogue, managed to create a hauntingly beautiful experience. Due to its extremely short length and virtually zero replayability, I cannot recommend the experience unless it undergoes a severe price drop.

This game was supplied by the publisher or relevant PR company for the purposes of review
Brandon Richards

Brandon Richards

Staff Writer

As hungry as he is motivated, Brandon loves to write inspiring articles as much as he loves to eat. Plus, he loves cats. And Star Wars.

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COMMENTS

Hek
Hek - 09:49pm, 2nd August 2016

...I'm pretty sure that was a glitch, though. Or maybe a nonstandard game over, since I haven't tried leaving them alone so long at that stage. If you feed them on time, though, you'd be hard-pressed to finish the game in under two hours.

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