In an official BioWare blog post released on the 10th February, Casey Hudson (BioWare General Manager) addressed the community and committed to improving the disastrous Anthem with a "longer-term redesign of the experience".
After its release on the 22nd February 2019, Anthem was met with almost universal criticism regarding its shallow progression, lacklustre story, lack of polish and uninspired gameplay. Despite this, BioWare has continued supporting the game since release, offering three seasons of post-launch content that failed to change public opinion on the game. In the post, Hudson admits that "there's still more fundamental work to be done". Following this up, he specifies that the studio will be "working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards". An admission of the studio's prior shortcomings also comes in Hudson's promise to give "a focused team the time to test and iterate, focusing on gameplay first".
While these improvements are being worked on, updates to the game will temporarily be smaller-scale than players are used to: limited to events, store refreshes and repeats of previous seasonal content. It's promised that, in the long-run, this will allow Anthem to flourish and (hopefully) reinstate the love players have for BioWare.