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Book of Demons is a Papercraft Dungeon Crawler with a Deck-Building Twist

Forget swords, spells and arrows: a modern-day adventurer doesn't need 'em. All a discerning dungeon crawler could hope for these days is a deck of cards to face the world's baddies and fiends. Book of Demons knows this. The upcoming dungeon crawling, deck-building hack and slash title from SONKA and 505 Games asks players to arm themselves with magic cards instead of traditional weaponry on a quest to slay the "armies of darkness" residing in procedurally generated, underground dungeons.

Check out the reveal trailer above, and look out for Book of Demons when it releases on 30th April for Xbox One, PlayStation 4 and Switch.

The underground realm of darkness, beneath the Old Cathedral, is split into three distinct realms. With over 70 monster variations and powerful boss demons calling the realms home, players will need to strategise and use their hand wisely if they're to stand a chance at conquering the evil hordes. Choosing between three classic classes (Warrior, Rogue and Mage), each with their own set of cards, players have a choice in their card-wielding playstyle. And if they best the demonic realm? Well there are four increasingly difficult endgame difficulties—only for the smartest and bravest.

Being a procedurally generated game, Book of Demons utilises the Flexiscope engine, a technology that remembers the length of a player's average playsession. With this information, it crafts future dungeons with that length in mind; in theory, each dungeon should be the ideal length for every player.

Book of Demons is available for pre-order now on Xbox One, PlayStation 4 and Switch. It releases 30th April on those same platforms at the price of £19.99.

Jamie Davies

Jamie Davies

Staff Writer

Raised on a steady diet of violent shooters and sugary cereal. He regrets no part of this

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