Star Wars: Battlefront II is finally here and after days of back and forth over the controversial microtransactions EA and DICE have announced they are being turned off. For now.
The temporary removal of the microtransactions is somewhat of a shocking move following days of the companies trying to earn the respect of the player base. Now though in a statement made by Oskar Gabrielson, General Manager at DICE the news was made.
"as we approach the worldwide launch, it's clear that many of you feel there are still challenges in the design. We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.
We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this."
Though the in-game purchases will be returning in the coming weeks this news is a big deal. As the on going discussion over the rules or rather, lack thereof, for lootboxes having such a high profile game removing them at lunch says a lot. Let's hope that players are able to enjoy the game regardless as it still looks to be an impressive title. Only time will tell what EA and DICE choose to do with the in-game purchases for Star Wars: Battlefront II.
Players will be happy to know that there is still plenty of free DLC content on its way in the first month of the games release though.
Star Wars: Battlefront II is available now for PlayStation 4, Xbox One and PC.