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The Engine Room Update Comes to Heroes & Generals

The Engine Room Update Comes to Heroes & Generals

Reto-Moto have been perfecting their war simulator Heroes & Generals for a while now. Making the game more realistic and historically accurate, whilst still trying to create a fun environment for players. I mean, trenchfoot and battlefield amputations would have been a step too far, but nonetheless, it's pretty realistic. The game is set to get even more realistic, with the latest patch bringing in a whole new engine.

“Our community has been very active and helpful in testing the new render on our prototype servers. We have seen a 20 percent framerate improvement on average, and 70 percent of the players that took part in latest test of the new render reported either a better or much better performance,” says Henning Semler, Lead Render Programmer and co-founder of Reto-Moto.

Heroes & Generals is running on its own proprietary technology called Retox. The ‘Engine Room’-update is the result of a complete rewrite of the render engine optimizing it for a modern dataflow by using advanced multi-threading techniques so it better utilizes multiple CPU-cores, improving game performance. 

Another reason that Heroes & Generals is seeing a general boost in performance is the decision to end support for DirectX 9 based graphics cards as the old technology in part served as a hindrance to game performance. This will likely come as a blow to those enjoying the game on older graphics cards, but all good things must come to an end, and DirectX 9 is sadly no exception to that. In contrast, the addition of a DirectX12 mode will likely please owners of more recent GPUs.

 Check out the full patch changelog on the game's website here.

Gary “Dominoid” Sheppard

Gary “Dominoid” Sheppard

Video Editor

Gary maintains his belief that the Amstrad CPC is the greatest system ever and patiently awaits the sequel to "Rockstar ate my Hamster"

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