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The Engine Room Update Comes to Heroes & Generals

The Engine Room Update Comes to Heroes & Generals

Reto-Moto have been perfecting their war simulator Heroes & Generals for a while now. Making the game more realistic and historically accurate, whilst still trying to create a fun environment for players. I mean, trenchfoot and battlefield amputations would have been a step too far, but nonetheless, it's pretty realistic. The game is set to get even more realistic, with the latest patch bringing in a whole new engine.

“Our community has been very active and helpful in testing the new render on our prototype servers. We have seen a 20 percent framerate improvement on average, and 70 percent of the players that took part in latest test of the new render reported either a better or much better performance,” says Henning Semler, Lead Render Programmer and co-founder of Reto-Moto.

Heroes & Generals is running on its own proprietary technology called Retox. The ‘Engine Room’-update is the result of a complete rewrite of the render engine optimizing it for a modern dataflow by using advanced multi-threading techniques so it better utilizes multiple CPU-cores, improving game performance. 

Another reason that Heroes & Generals is seeing a general boost in performance is the decision to end support for DirectX 9 based graphics cards as the old technology in part served as a hindrance to game performance. This will likely come as a blow to those enjoying the game on older graphics cards, but all good things must come to an end, and DirectX 9 is sadly no exception to that. In contrast, the addition of a DirectX12 mode will likely please owners of more recent GPUs.

 Check out the full patch changelog on the game's website here.

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