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Zombie City Defense 2 Review

Zombie City Defense 2 Review

The flicker of blue light is all I see as my rifle squad pushes down the street, stopping only to fire off the occasional shot towards the incoming horde of undead as they scavenge and loot to their hearts content. The occasional survivor is sent back to base, ready to be recruited and trained into an effective combat or support role, everyone must play their part if they want to survive the undead onslaught.

Straight into it, the game feels great, the art style really does give me the feeling of being a commander. Detached from the army and commanding them by using a satellite to navigate and devise a plan and figure out the best way to progress forward.

Zombie City Defense 2 11

Zombie City Defence 2, however, is unfinished. It feels unfinished and it looks unfinished; the game is still fun, enjoyable and replayable even with the huge variety of difficulties and the large amount of units you can research such as my personal love interest; the shotgun squad. An unstoppable force of heavy armour and raw killing power that can push down the street and lay waste to all of the low level zombies and slaughter them in their hundreds.

Regardless of how fun the game is, it is still lacking in some areas. You can feel that corners have been cut and the game has been pushed for an early release. Most buildings are labeled as simply “Small house” when they are clearly something other than that, I fail to see why a church could be considered a home.

Perhaps it was laziness, perhaps it was for simplicity, but every building that is named “Small house” has the same resources in it over and over again. It takes away a whole risk for reward factor for me; you see that small house on the edge of the map? Right next to all the zombies? Let's not loot that, as that small house right next to the base has the same amount of resources in every way.

I am fully aware that it sounds like I am giving the game a hard time for a few simple things, but the simple things build up over and over again! Once more, I can’t say how much I enjoyed the game but these repeated small issues frustrated me to no end. Another small issue is the missions, whilst the missions are challenging and enjoyable they feel really damned repetitive. With zombie “Nests” spawning in the same locations, you can easily build a meta strategy for that mission which really hampers and damages replayability.

The game also seems to hint that future progress is most certainly going to continue, with the option to “pick your company” handed to you right at the start we can always hope that they intend to add more!

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Also, base building needs improving… because there isn’t any. I would love to be able to turn a house into an FOB for my units where they could heal and resupply, or maybe have to control a certain amount of houses to ensure my entire population can have shelter.

In conclusion the game itself is fantastic and the controls for your units is nice and simple, point and click and that is all! Spam those barricades for your main buildings and then you’re set! Each mission does have a tiny bit of individuality, mostly applied through various weather effects such as heat, rain and what time of day it is.

Once again, it seems that the little things drag down this otherwise enjoyable game. I could happily sink more than a few hours into this title, perhaps more if they continue to improve the game!

P.S Devs; not everything is a small house!!!!!

8.00/10 8

Zombie City Defense 2 (Reviewed on Windows)

This game is great, with minimal or no negatives.

A good game, lots of small improvements required and seems very promising in terms of future content. Feels slightly unfinished however.

This game was supplied by the publisher or relevant PR company for the purposes of review
The_Apothecary

The_Apothecary

Staff Writer

On the run from doxxers.

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