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Versus: Is the Evolve DLC good or bad?

Versus: Is the Evolve DLC good or bad?

As of late, there has been a lot of discussion concerning the recently released Evolve, and the game’s accompanying DLC. Some people are for Turtle Rock’s DLC plans, other’s are against it. Well, two of our staff, Ryan and Kris, have opposing opinions on it. What better way to get those across than in our first edition of Versus.

Ryan:

OK, so I want to preface the following rant by saying that, as a game in and of itself, I love Evolve. As my review can attest, I think it’s a one-of-a-kind experience that has thrilled me unlike any game I’ve played within the last five or so years. But, and it’s a big but, whenever I play the game I have this nagging feeling in the back of my mind: Evolve isn’t a fully fledged title. It’s just the beginning, the framework, for a long, expensive (for me) project. I can explain it in more detail later, but don’t you get that feeling?

Kris:

I can definitely see where you're coming from saying that it isn’t “fully fledged”. In some ways, it feels like an add-on to a game, but then again, I don’t tend to play an add-on for the amount of hours I’ve already put into Evolve. I can understand your concerns thinking that this will be an expensive project for you as well, but I think you’re missing quite a key element of how this DLC will work.

Let’s take a step back for a second and look at the likes of say Call of Duty. The way that the franchise has dealt with DLC is by giving you the entire experience from the get-go, then selling you new maps to play (along with cosmetic items). The big drawback with this method is that, when I get a group of friends together to play some Zombie Mode, we can only play two maps because one of our party doesn’t have the right DLC.

How Evolve is dealing with DLC is that they will be unlocking new maps for free overtime, and then selling new characters to play, akin to Borderlands (even if they do sell extra level content as well). This means that if I’m in a party of four, and one of us doesn’t have the new Hunters DLC, we can still play together. Playing Evolve can be as expensive as you desire it to be. You do not have to buy the DLC content to get what you want out of the game.

2K Evolve StudioTour TeamC Pose

Ryan:

So here’s my first issue with that argument: to me, Call of Duty has always felt like a sizeable game. Sure, it’s the same thing every year (blah, blah, blah), but you get a fair amount of content for the asking price. That’s just not the case with Evolve. There aren’t enough Monsters, there aren’t enough Hunters and there’s not really enough to the meta-game to make it interesting over a long period of time. Of course, all of the stuff that will make it interesting in the long run will be released as DLC, further down the line. But I don’t want that, I want a game that feels like it’s loaded with content from the get go, but extra stuff is added after extensive time and effort has been put into the original product.

My prime example of DLC done right (to me) is the content for the Paradox grand strategy games - Europa Universalis IV, Crusader Kings II etc. When those games are released they’re absolutely packed with content - enough to keep you busy for hundreds of hours. Then later down the line you can pick up the relatively cheap DLC packs that let you try new systems/factions and the like - most of which have been developed after the game was released.

With Evolve, we’ve basically bought the groundwork for a free-to-play game that we can use to buy expensive micro-transactions (massive-transactions?) later on.

Kris:

You say that there isn’t enough content for an entire release in Evolve and, I can see that. Here’s the thing though. When I’m playing, I already have players saying “What does this do?” “How does this work?”. Imagine if you had to know what ten different Monsters did, and ten different Hunters in four classes. It would be information overload.

I play SMITE a lot and it took me the best part of two months before I knew what all the different gods did on a very basic level. There’s no real training in Evolve, besides the original introduction that you get when you play that Monster/Hunter for the first time, so there would be a huge skill gap between players. Not only this, but try balancing that many different variations, and make them original.

Sure, you could say “but if they bring it out in DLC later, that will be a problem anyway” which I would agree to. I can’t see them bringing out more than say, three new Monsters and three new Hunters for each class. They will also be locked behind progression walls even when you pay to unlock them with DLC. You will have to progress through the different classes, learning them and becoming knowledgeable about the game, before you get to play them.

At the moment, it looks like each new Hunter/Monster will be in the region of £5-7 (judging by the Hunting Season Pass being £19.99). To me, that is quite expensive, and hopefully they bring it down a bit, but you also have to take into account how much more game time each of those new characters will add. I would happily pay an extra £5 to get a month’s worth of playtime out of a game I already own. Hey, people do it on a regular basis with MMORPG’s. They drop £40 on the base game, then pay a subscription fee on top, for the privilege to continue playing the game they’ve already paid for. Would you say Crusader Kings gives you half a dozen extra hours of gameplay with each DLC? Why do you continue to buy it?

evolve launch day skins 2

Ryan:

To your last point first - I really don’t think that buying one new Hunter will equate to a whole month’s worth of Evolve. Maybe a week? Tops. It’s not like it changes the game significantly, you’ll be playing the same thing but with slightly different abilities, especially if you’ve got a favourite class. I admit, I’d probably buy the first Trapper character that’s released - but sinking roughly £5 into something like that seems extortionate, when I can get a Crusader Kings DLC for the same price I’ll get another 30 hours of awesomeness out of it.

In any case, to the matter of having ‘too much content’ in the base game (it’s sad that I even use that term to describe a AAA title). I do certainly believe that having more of everything would have made the game so much better - it’s more to learn, and learning the intricacies and the strategies of a game like Evolve is a large part of the fun. Admittedly, I obviously come from a strategy gamer’s mentality, where I’m used to being thrown into the deep end with lots of systems to learn and gameplay to master. Yet I can’t help but feel as though there are plenty of others out there (not just strategy fans) who feel that there’s not enough of ‘the good stuff’ in Evolve.

Lastly, I do see the issue concerning balancing, as obviously that’d be a tricky problem to handle, but it’s not like hundreds of devs have never faced the same problems. More time could have been spent adding the content for the final game and balancing it... well, actually, they probably have already done it all - and that’s part of what irks me, I think. That everything feels ‘locked’ as opposed to ‘in development’. Does that not annoy you?

Kris:

I think you’ll be pleasantly surprised with how much you play the new Hunters. I think nearly all players will have a preference to who they like to play. Personally, I like playing Medic. I have ~12-16 hours on Evolve at present. I’d say at least 90% of that is playing just Medic. For arguments sake, let’s say I’ve played 14 hours of Medic. About 8 of that is just on Val. I would more than happily pay another £5 for another Medic to play.

Here comes the great thing about it though. I don’t have to pay £5 each week for a new Hunter or a new Monster because I have no intention of playing it. Being the hoarder I am, I have no doubt that I’ll buy everything that comes out for the game, but for those who are a little more careful with their money, they can pay £5 and then add hours upon hours of ‘new content’ to the game. Along with this, I think you’re forgetting the free updates that will be being released with new maps (and maybe other content?).

As for the size of the game, I can see your point about wanting more. It does, on paper, look like it’s lacking a lot. Problem is, when I get into playing with a group of friends, hours pass in the blink of an eye. Can you really put a price on escapism of that magnitude?

Evolve Jan First Look Screenshot 4

Ryan:

Yes. £25 (or so) for the full game, and shit loads more for the DLC. I don’t want to pay all of that! Yet I feel like I’m doing it wrong if I don’t. That kind of pressure shouldn’t exist. I admit, I’m glad to see that Turtle Rock won’t force players to buy a whole bunch of Hunters when they only want one - like how you need to pay for a whole CoD expansion when you just want Nazi Zombies! That’s not good enough though.

I think another issue for me is the size of the DLC. In my eyes, it all seems relatively small. Just a few Hunters, or a Monster, some maps (even if they are free). It’s a situation that leaves me lamenting the loss of the ‘expansion pack’, as I’d much rather see some significant add-ons for the game a bit later in the year. I’ll undoubtedly be bored of Evolve at some point, and I really don’t think a Hunter/Monster or two will be enough pique my interest enough to return to the game. I’d rather see a big, significant expansion that has loads of stuff in it. Enough to get me back into the game, and enough to get all my friends back too. Something that feels significant. From what I can tell, none of the Evolve DLC will be like that.

Kris:

I feel like you’re looking at this the wrong way. The DLC for Evolve is the small updates. It’s the tiny bits of new content that will keep fans of the game playing. This doesn’t mean there won’t be an expansion.

I don’t think there will be an Evolve II anytime soon. I think, instead, we’ll see Evolve: Journey to X where it adds a half-dozen new maps, a new Hunter for each class, and a new Monster. I think the best comparison in this situation is World of Warcraft. That game has been going for ten plus years now. They still have millions of players, and instead of DLC, they have a monthly subscription. Every few months, a new update drops that slightly changes the end-game content. Maybe it unlocks a new dungeon or something. Either way, players are getting updates.

Then a Monster expansion drops such as Warlords of Draenor, and three million players return to the game to play the expansion and enjoy the base game once again. What’s to say this can’t happen with Evolve?

evolve launch day skins 6

Ryan:

I’d love to see significant expansions hit Evolve, and I really hope it happens - it’s something I’d actually consider buying. Obviously that’s just speculation for now and if the rest of the industry proves anything, incremental DLC packs appear to be the future.

I’m a fan of the WoW system (even if the sub price is a little steep), and that’s what I’d like to see with Evolve. Of course, the difference there is that the smaller updates are free. The committed players don’t have to pay for that stuff. With Evolve, long-time players will be spending far more money on the game - for stuff that, if you ask me, should have been released on the 10th of Feb.

Also - side note: £3.99 for a few weapon skins? What’s up with that!?

Kris:

I think we both, at this point, would like a huge expansion at one point or another. At least that we can agree on. As for the weapon skins, I have zero problem with these. Whilst the game is in its final stages of development, the art team would have nothing to do. Might as well create content for the game! They are also completely optional, like every other part of Evolve!

Either way, I think we need to wait and see what comes from Turtle Rock Studios in terms of their future DLC and/or expansions. But again, we both definitely want to see that big expansion!

Ryan:

Indeed! Give me a tundra wasteland with a giant Yeti and I’ll be sold. Give me a couple of Hunters and a ‘Playboy weapon skin pack’ and I’ll flip this table.

Ryan Davies

Ryan Davies

Junior Editor

Budding, growing and morphing games journalist from the South. Known nowhere around the world as infamous wrestler Ryan "The Lion" Davies.

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COMMENTS

djd4ws0n
djd4ws0n - 03:01pm, 6th March 2015

I enjoy Evolve when I play it, but I never feel like I need (nor want) to pay more for some extra characters or monsters - I'm more than happy devoting my game time to advancing the characters I do have, over getting new ones to have to re-learn.

I prefer to play one or two classes and learning them well, rather than four - and being mediocre at them...

Will that put me at a disadvantage down the line for certain game types? Maybe, but only time will tell.

Reply
Kaostic
Kaostic - 03:03pm, 6th March 2015

What about when you've completely mastered those Hunter classes but want to continue putting time into that class?

Reply
Acelister
Acelister - 03:04pm, 6th March 2015

Is it impossible to continue playing as a character once mastered, and become the greatest player whom ever played as that character?

Reply
djd4ws0n
djd4ws0n - 03:06pm, 6th March 2015

Said Ash Ketchum...

Reply
djd4ws0n
djd4ws0n - 03:08pm, 6th March 2015

I'll probably never "master" the class fully in that respect. Just enough so that I'm adept at how the class is played well.

And at that point, I'll probably have moved onto something else...

Reply