Developer Nils Jakrins has released a roadmap for the next six months of Early Access development for the emergency services simulator Flashing Lights - Police Fire EMS. Starting from the first look at an all-new explorable map in October, the roadmap ends with that same map fully decked-out with all the bells and whistles—both for single player and multiplayer. Check out the full development update on the game's Steam page here, or read on for a quick overview of the important bits (taken from update itself).
"October: Explorable Small Map First Look: Your first chance to explore the newly optimised map (no callouts or traffic). The first step in a newly optimised game experience.
November: Sirens Customisation: Sirens selection plus manual vehicle siren controls.
December: Optimised Map Release Part 1: Small map single player callouts + improved dispatch system based on community feedback
January: Optimised Map Release Part 2: Small map new multiplayer callouts + improved dispatch system based on community feedback
February: Optimised Map Release Part 3: Overhauled traffic AI + traffic will appear on the streets of the new small map.
March: Optimised Map Release Part 4: Fully functional enhanced and optimised new map. This will form the foundation of the ongoing game development."
There's nothing quite like clear communication to give a game's playerbase faith during the tumultuous Early Access period. That's why it's such a relief to see developers like Nils Jakrins releasing clear roadmaps like this. It may not be the most ambitious roadmap in gaming history, but it sets a clear expectations and fosters productive communication between player and developer. We approve!
Flashing Lights is out now on Steam Early Access with no confirmed release window.