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Flashing Lights Unveils its 'October 2020 – March 2021' Early Access Roadmap

Developer Nils Jakrins has released a roadmap for the next six months of Early Access development for the emergency services simulator Flashing Lights - Police Fire EMS. Starting from the first look at an all-new explorable map in October, the roadmap ends with that same map fully decked-out with all the bells and whistles—both for single player and multiplayer. Check out the full development update on the game's Steam page here, or read on for a quick overview of the important bits (taken from update itself).

"October: Explorable Small Map First Look: Your first chance to explore the newly optimised map (no callouts or traffic). The first step in a newly optimised game experience.

November: Sirens Customisation: Sirens selection plus manual vehicle siren controls.

December: Optimised Map Release Part 1: Small map single player callouts + improved dispatch system based on community feedback

January: Optimised Map Release Part 2: Small map new multiplayer callouts + improved dispatch system based on community feedback

February: Optimised Map Release Part 3: Overhauled traffic AI + traffic will appear on the streets of the new small map.

March: Optimised Map Release Part 4: Fully functional enhanced and optimised new map. This will form the foundation of the ongoing game development."

There's nothing quite like clear communication to give a game's playerbase faith during the tumultuous Early Access period. That's why it's such a relief to see developers like Nils Jakrins releasing clear roadmaps like this. It may not be the most ambitious roadmap in gaming history, but it sets a clear expectations and fosters productive communication between player and developer. We approve!

Flashing Lights is out now on Steam Early Access with no confirmed release window.

Jamie Davies

Jamie Davies

Staff Writer

Raised on a steady diet of violent shooters and sugary cereal. He regrets no part of this

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