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House Party Inches Towards Release

House Party has been updated to version 0.9.6 by developer Eek! Games.

Billed as mostly a technical/bug-fix update, House Party is getting closer and closer to officially launching.  Created in the same vein as such games as Leisure Suit Larry and Monkey Island, House Party is a full-3D first-person game with branching story affected by the decisions taken by the player. You can check out our preview from several versions ago, here.

Full patch notes are listed below.

CHANGE LOG:

  • Added new main menu
  • Updated loading screen
  • Added hints to the loading screen
  • Added new interactions with Patrick
  • Added new lines to Amy and Rachael after finishing their stories
  • Added new garden light models
  • Added 10+ lines of new dialogue to Patrick
  • Added 3 new lines of new dialogue to Rachael
  • Added 4 new lines of dialogue to Amy
  • Patrick will now accept (or reject) every form of alcohol around the house
  • Removed Kitchen Table for better player navigation and NPC pathing
  • Added party lights model
  • Added wine rack model
  • Added painting easel model
  • Added painting stool model
  • Added painting tarp model
  • Added painting canvases model
  • Added creepy owl painting model
  • Grass Improvements
  • Changed Spare Room ceiling lamp color (no more rainbow)
  • Changed all character skin tones to fit the lighting and match each other
  • Added Gut Grip model
  • Added Motor Oil model
  • Added new garden light models
  • Added garage divider model
  • Added new Patrick voice acting lines
  • Added new Rachael voice acting lines
  • Added new Amy voice acting lines
  • Updated and Enhanced Katherine’s model
  • Upgraded Character Textures to 4k
  • Standardized brightness of all character models
  • Improved Ragdoll physics
  • Fixed an issue with characters ending up in weird places on loaded games
  • Fixed an issue where NPCs could end up outside of the navigational area
  • Fixed an issue where saving and loading would sometimes not save ALL current NPC walking targets
  • Fixed an issue where characters’ skin would poke through clothes on the main menu
  • You can now hold Alt when starting the game to pull up the old splash launcher
  • Improved upon Ashley’s post conversation route where players were unable to interact with her
  • Improved upon Madison’s confrontation with Ashley after Humiliate Ashley
  • Improved upon Vickie’s foreplay where players were unable to interact with her
  • General typo cleanup
  • Fixed an issue where the game would unpause in the Graphics Menu
  • Re-mastered voice acting audio files
  • Fixed an issue where “Opportunity Missed” messages would not display if you didn’t already have the quest
  • A Vickie Vixen Valentine: Vickie is Still Somehow Getting Stuck in the
  • Master Bath Bathtub is fixed
  • A Vickie Vixen Valentine: Fixed an issue where Vickie would scold you if you didn’t go upstairs
  • Debug Log now logs console command events
  • Debug Log now saves to \DebugLogs instead of \Errors
  • Combat console command now accepts ‘all’ parameter for all subcommands
  • Whereis command added to console; will give location of a target character, their current move target, etc.
  • Miscellaneous cleanup of command console and debug log
  • Re-positioned light switches to a more logical height
  • Updated toilet model to a more natural curvature
  • Fixed an issue where some characters were overly shiny
  • Fixed a bug where Ashley and Amy could get stuck in the floor or furniture the spare room after sex
  • Fixed a bug where toggling the volumetric lighting could cause a mysterious unnatural fogginess
  • Fixed a bug where characters, after being knocked out, would wake up stuck in furniture or walls
  • Stopped Patrick from dancing in Date Night with Brittney
  • Added credits scene
  • Adjusted and polished lighting
  • Kitchen and garage graphical touch ups
  • Improved areas where light was leaking
  • Fixed an issue where the fire light wasn’t baking into the scene correctly
  • Adjusted Front Door textures
  • Optimized lightmapping (Shorter load times)
  • Added extra code to keep characters from getting stuck or being outside the playable/walkable area
  • Added some extra handling to prevent debug log crashes and inability to export
  • Added timestamps to the debug log
  • Shortened some console commands such as eventtriggers, modifyvalue, and displaygamemessage; reference the ‘help’ command for their replacements
Rob Kratz

Rob Kratz

News Writer

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