League of Legends 2026 Season 1 Act 1: For Demacia — All New Items (With Their Real Names)
The newest League of Legends season rapidly approaches, as 2026 Season 1 Act 1: For Demacia draws near. There have been many changes, but it's been quite a while since we had the opportunity to get new items to play around with.
This season is bringing 11 items to League of Legends, with two returning items (Hextech Gunblade and Stormrazor) and nine brand-new ones that are going to shake up the meta a bit. These are meant to fill some niches that have been struggling with build variety, giving some unique opportunities to specific builds.
We're going to take a look at all of the 11 items, with a bit of an emphasis on the newest ones (the old ones have been around for a while, so there's plenty of information out there). Here's everything you need to know about them!
Actualizer

- 3100 Gold
- 90 Ability Power
- 300 Mana
- 10 Ability Haste
Mana Made Real
For 8 seconds, your Mana is Empowered. While Empowered, your spells cost 100% more Mana. You gain % (based on Mana) increased Ability damage, Shielding, and Healing, and your basic ability cooldowns progress 30% faster.
If you saw this item and your first thought wasn't "Ryze", I don't know that we can save you. The Actualizer is essentially a hand-picked item for anyone building egregious amounts of Mana; it's very evidently inspired by the Overflow augment in Arena.
Its high ability power and mana gain, alongside the active, should be a great opportunity for those building high amounts of Mana to benefit from the stat a bit more. Pairing it as a tie-in to champions who build Mana naturally will be a no-brainer, and a huge increase to burst potential (Deathfire Grasp, anyone?).
And seriously, we can't get over how amazing this is going to be on Ryze.
Bandlepipes

- 2000 Gold
- 15 Ability Haste
- 20 Armor
- 20 Magic Resist
Fanfare
Slowing or Immobilizing an enemy champion grants Fanfare for 4 seconds (8 seconds if the applying champion is melee). Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain 20% Attack Speed.
Bandlepipes is set to become one of the best items for Support players in League of Legends. It's the Tank version of Ardent Censer, giving some heavy tank supports, like Leona and Rell, the opportunity to offer some battlefield boons without their only condition being "build more resistances".
It can be permanently active on some champions with low rotation cooldowns, but it'll also be great for long-range supports who can apply it, too. While not ideal for ranged characters, some like Lulu and Janna might benefit from the short burst of extra Attack Speed to their ADC, especially when paired with an Ardent Censer.
Bastionbreaker

- 3200 Gold
- 55 Attack Damage
- 22 Lethality
- 15 Ability Haste
Shaped Charge
Dealing Ability damage to a Champion or Epic Monster deals an additional (30 +150 Lethality) true damage.
Sabotage
Taking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional (300+2500% Lethality) true damage over 3 seconds.
Assassins are being given a bit of relevancy in terms of fighting for objectives by playing aggressive and getting picks before prioritising objectives. Bastionbreaker will be a great way to siege turrets after getting a takedown or securing a bit of extra damage and a quicker clear on Epic monsters like Dragon or Baron.
The 2500% increase in damage from Lethality means that Bastionbreaker will already secure 550 true damage to major objectives. Pairing that up with later builds, it the number should go up substantially, giving Assassins a bit more prevalence in major objectives.
Diadem of Songs

- 2250 Gold
- 200 Health
- 8% Heal and Shield Power
- 1000 Mana
- 100% Base Mana Regen
Harmony:
Gain 5 = (0.5% of bonus Mana) Heal and Shield Power
Consonance
While you or any ally you've healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest nearby ally for 1% of your maximum Mana.
Enchanters finally get some love in the form of a dedicated Tear of the Goddess item, which gives them the opportunity to stack some Mana and bolster their healing power while they're at it. Its heavy Mana focus means that stacking up Mana will feed into both Harmony and Consonance, and its consistent healing might be a boon.
While this item is tailor-made for Sona (and it's likely to become her core item overall), it'll be interesting to see how it interacts with other Enchanters. Personally, I have an inkling that it has potential for Senna, and it's going to be very strong in ARAM.
Dusk & Dawn

- 3100 Gold
- 300 Health
- 70 Ability Power
- 20 Ability Haste
- 25% Attack Speed
Spellblade
After using an Ability, your next Attack deals (100% base AD + 10% of AP) bonus magic damage On-Hit and applies On-Hit effects an additional time.
Dusk & Dawn fills an interesting niche in the auto-attack-focused AP damage dealers, making it a more viable choice than Lichbane for characters who depend on Attack Speed. It'll work great on Diana and Gwen, but it'll be interesting to see how it works in tandem for other champions.
It's On-Hit re-trigger might make it a niche item for some ADCs, and it'll be interesting to see how it interacts with possible off-meta builds. On-Hit Ekko and Teemo might be back on the board with Dusk & Dawn at the forefront.
Eternal Hunger

- 3000 Gold
- 60 Attack Damage
- 5% Omnivamp
- 20% Tenacity
Famine
Gain (5+10% bonus AD) Ability Haste
Satiation
When a champion that you damaged within 3 seconds dies, gain 15% Omnivampt for 8 seconds.
Eternal Hunger is going to be a very strong item this season, offering a new avenue for Omnivamp (always useful) and the ever-elusive Tenacity. It's increase in Ability Haste based on Attack Damage is likely to be key in making it a signature item for bruisers who like to go heavy AD but still want to get some in-fight sustain.
While Ambessa and Aatrox will obviously benefit from Eternal Hunger a lot, the potential of Ability Haste for Zaahen specifically is scary. With the insane amounts of AD he gets, and the value from Ability Haste letting him shoot out more spell rotations, Eternal Hunger is going to become signature to a special brand of fighters.
Fiendhunter Bolts

- 2650 Gold
- 40% Attack Speed
- 25% Critical Strike Chance
- 4% Move Speed
Night Vigil
Gain 30 Ultimate Ability Haste
Opening Barrage
After casting your Ultimate, your next 3 basic attacks gain 50% Attack Speed and Critically Strike for 75% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 10% bonus true damage.
Fiendhunter Bolts is an easy pick-up for any ADCs who love to ult in before the fight begins. Its increased damage whenever critical striking, which means it might not be first-item worthy, but it will offer some really strong power spikes to those who do get it.
Vayne, Yunara, Aphelios, and Zeri, for instance, will want Fiendhunter Bolts as part of their builds. These are all ADCs who base their identity on ultimate cooldowns, and its going to make them very powerful whenever it's been acquired, doubling down on the emphasis to shut them down whenever they engage.
Hexoptics C44

- 2800 Gold
- 50 Attack Damage
- 25% Critical Strike Chance
Magnification
Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 700 range).
Arcane Aim
When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 6 seconds.
Hexoptics C44 fills a niche perfect for those champions who prefer to be very far away. Since this new set of items is meant to bolster niches, it'll fall perfectly under the long-range (and we mean long range) ADCs who want to stay as far away as possible.
It's going to be a no-brainer, instant-rush item for Senna, offering a flat 10% increase in damage, but others like late-game Kindred and Tristana, or even Caitlyn, might be able to pick it up as well. It'll be a strong one to keep an eye out for, especially in Critical Strike Chance–heavy builds.
Hextech Gunblade

- 3000 Gold
- 80 Ability Power
- 40 Attack Damage
- 10% Life Steal
Spell Vamp
Gain 10% Spell Vamp
Lightning Bolt (Active)
Shocks the target enemy champion dealing (level from 175–253 + 30% of AP) magic damage and slowing them for 25% for 1.5 seconds.
The reign of terror for Hextech Gunblade returns, as Riot Games re-introduces this hybrid item back into the rotation. Bringing in core items for characters like Akali and Katarina, it has been removed previously (twice!) due to its strength and the fact that it makes build variety a bit samey for some characters.
Love it or hate it, Hextech Gunblade is back once again, and it promises to continue its reign of terror across the Summoner's Rift. We'll see if this will become the third time Riot Games decides to remove it from the game.
Protoplasm Harness

- 2500 Gold
- 600 Health
- 15 Ability Haste
Lifeline
Taking damage that would reduce your health below 30% causes you to gain maximum Health for 5 seconds, then heal (200–400 based on level + 250% bonus Armor + 250% bonus Magic Resist) Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.
Protoplasm Harness is going to be an interesting item offering great sustain to characters who have already spent their money on resistances. It feels like an Armor + Magic Resist variation of Warmog's Armor, for champions who want the capability to recover from critical HP but who don't want to double down on Health against champions who can chunk it.
Interestingly, it offers no resistances on its own, so while it'll offer some good healing for those who pick it up, its true strength will unlock late game, especially for those who purchase Jak'Sho the Protean. There are other interesting cases we'll need to see, like whether it'll work for characters who get high amounts of stats, such as Leona and Rell, from their kit.
Stormrazor

- 3200 Gold
- 50 Attack Damage
- 20% Attack Speed
- 25% Critical Strike Chance
Energized
Moving and Attacking generated an Energized Attack
Bolt
Your Energized Attack applies bonus magic damage and grants 45% Move Speed for 1.5s.
Stormrazor is back once again, offering ADCs a new opportunity to get Energized from a large selection. It's repositioning and chasing opportunities are pretty great, with the increased Move Speed offering the chance to get where you'll want to be.
Jhin and Caitlyn have always loved going Stormrazor, though it'll be interesting to see how this interacts with other champions, such as Yunara.
That's everything we know about the upcoming items! That said, considering they're still on the PBE, it's worth noting that some of these might change by the time it launches to live servers.






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