League of Legends Patch 26.10 Notes Overview — Buffs, Nerfs, New Events, and More
The first Patch since the release of 2026 Season 2 Act 1: Pandemonium has officially dropped! This brings a few adjustments to the changes introduced to the new Season, buffs, nerfs, and responses to the way some of the others worked (or didn't).
Buffs

Here are the new buffs for the Patch! In total, five champions were adjusted this Patch.
- Ambessa
- Galio
- Quinn
- Wukong
- Zeri
Nerfs

Five other champions were nerfed as well, keeping characters a bit more in line with the intended strengths they're supposed to have. Unlike in buffs, nerfs actually show the lanes Riot Games is trying to discourage or nerf directly, alongside the ranks intended to be affected by these.
- Anivia Top (All Ranks)
- Ashe Bot (All Ranks)
- Naafiri Jungle (All Ranks)
- Shyvana Jungle (Diamond 1 to Challenger)
- Zed Mid (Iron to Challenger)
Adjustments

As League of Legends grows, Lee Sin has been getting left behind on his champion identity. Originally one of the highest skill-based champions in the game, he had three abilities extra from all others, a lot of movement, but several drawbacks to these high-skill, high-rewards playstyles.
The problem is that, Lee Sin launched 15 years ago, when the game released to its 1.0 version, and since then, there have been plenty of champions with equal or more movement. He's lost a lot of what's made him unique, and so, Riot Games is looking to buff that up in an adjustment, rather than a straight-up rework.
Here's how he was affected by the update:
- W — Safeguard: His shield has been nerfed a little bit in terms of the strength, but the cooldown was brought down to 7, even when using it on non-champions. Alongside this, Lee Sin now still gets a shield when jumping to a minion or a ward.
- E — Tempest: Tempest's % AD scaling was nerfed a little bit, from 100% to 90%.
- R — Dragon's Rage: His ultimate has a new additional change, which makes it so that when the target of his Dragon's Rage dies, the champion's body will still fly and do the knock-up and damage.
Items

- Doran's Bow: Buffed Attack Damage from 6 to 8
- Doran's Helm: Buffed health from 110 to 140
- Gluttonous Greaves / Immortal Path: Nerfed cost from 950g to 1000g, alongside an adjustment to its passive. Now, players need to get 10 stacks to get the maximum Omnivamp, instead of the previous six.
- Lich Bane: Buffed AP Ratio% from 40% to 45%, alongside changing movement speed from 4% to 6%
- Voltaic Cyclosword: Nerfed total cost from 2900g to 3000g.
Runes

- Deathfire Touch: Deathfire Touch was nerfed a bit during its early levels to make it less oppressive in early game trades, bringing its damage from levels 1–18 down from 1–12 to 3–12.
- Stormraider's Surge: The rune isn't performing as strongly as Riot Games wanted, especially as the replacement for Phase Rush. So, it's getting its movement speed buffed from 40% melee / 30% ranged for 3 seconds to 48% / 36% for 4 seconds.
Systems

- Minion Aggro: Minion aggro has been reworked, removing the ability to receive champion threat whenever their ally champion was damaged in their vicinity. This means that trades can now happen without aggroing the minions, so long as they have other things to tend to.
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