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Wrath: Aeon of Ruin's first major early access update

Wrath: Aeon of Ruin's first major early access update — Patch Notes

Full changelog:

NEW CONTENT

  • 1 new level, The Gardens
  • 1 new enemy, The Wretch
  • 1 new artifact, Confounding Attar
  • Updated enemy encounters in The Undercrofts and The Mire

GENERAL

  • Added support for 4096x2160 resolution
  • Added UI mouse sensitivity option
  • Added framerate cap options

BUG FIXES

  • Fixed player only being able to carry one coffer key at a time
  • Fixed player being able to shoot while journal is open
  • Fixed some user settings not saving when game is closed
  • Fixed bad texture filtering name
  • Fixed Drowner's Apparatus overlay camera clipping and z-fighting
  • Fixed items dropped by enemies getting stuck in walls and surrounding geometry
  • Fixed items sometimes not coming out of coffers at the correct angles
  • Fixed invader attacking even though view to player is blocked
  • Misc fixes

GAMEPLAY

  • Improved enemy AI
  • Added a "load menu" bound to F3 by default
  • Player momentum now slows gradually when crouching
  • Decoupled Shrines and Soul Tethers. The prevents situations where the player will lose a Shrine save by returning to a Soul Tether placed before the time the Shrine was activiated.

PREVIEW OF CHANGES COMING IN FUTURE PATCHES AND/OR CONTENT UPDATES IN ADDITION TO SCHEDULED CONTENT

  • Further improved enemy AI
  • Add date and time information to saved game menu
  • Overhaul Coach Gun alt-fire
  • Overhaul Fang Spitter alt-fire
  • Overhaul Item pickup sounds
  • Tweak the Executioner to be more manageable
  • Add option for screen flash when picking up items
  • Improve feedback of artifacts via screen elements and sound
  • Performance improvements and optimizations
  • UI scaling improvements
  • Create Cyst pickup models that are distinct from Cyst projectiles for greater clarity
  • Expand support for various display resolutions
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Han

Han

Staff Writer

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