Wrath: Aeon of Ruin's first major early access update — Patch Notes
Full changelog:
NEW CONTENT
- 1 new level, The Gardens
- 1 new enemy, The Wretch
- 1 new artifact, Confounding Attar
- Updated enemy encounters in The Undercrofts and The Mire
GENERAL
- Added support for 4096x2160 resolution
- Added UI mouse sensitivity option
- Added framerate cap options
BUG FIXES
- Fixed player only being able to carry one coffer key at a time
- Fixed player being able to shoot while journal is open
- Fixed some user settings not saving when game is closed
- Fixed bad texture filtering name
- Fixed Drowner's Apparatus overlay camera clipping and z-fighting
- Fixed items dropped by enemies getting stuck in walls and surrounding geometry
- Fixed items sometimes not coming out of coffers at the correct angles
- Fixed invader attacking even though view to player is blocked
- Misc fixes
GAMEPLAY
- Improved enemy AI
- Added a "load menu" bound to F3 by default
- Player momentum now slows gradually when crouching
- Decoupled Shrines and Soul Tethers. The prevents situations where the player will lose a Shrine save by returning to a Soul Tether placed before the time the Shrine was activiated.
PREVIEW OF CHANGES COMING IN FUTURE PATCHES AND/OR CONTENT UPDATES IN ADDITION TO SCHEDULED CONTENT
- Further improved enemy AI
- Add date and time information to saved game menu
- Overhaul Coach Gun alt-fire
- Overhaul Fang Spitter alt-fire
- Overhaul Item pickup sounds
- Tweak the Executioner to be more manageable
- Add option for screen flash when picking up items
- Improve feedback of artifacts via screen elements and sound
- Performance improvements and optimizations
- UI scaling improvements
- Create Cyst pickup models that are distinct from Cyst projectiles for greater clarity
- Expand support for various display resolutions
COMMENTS