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Killzone 2 Review

The amount of hype surrounding Killzone 2 is almost as unbelievable as the game's visuals. Since the first controversial pre-rendered trailer appeared almost four years ago the game has constantly been one of the oases in the drought of PS3 exclusives. Finally with us after a lengthy and fairly secretive development process, is it worth the wait?

Killzone 2 Screenshot 1

A review of Killzone 2 just wouldn't be complete without mentioning the simply astonishing visuals. I can't remember a game with graphics of this calibre on any console and it certainly rivals anything produced by the upper end of the PC market. Not only are the vistas incredibly detailed they are also very crisp and striking. Lighting is also fantastic and lightning effects in particular stand out as particularly retina-scorching. There is a healthy variation in styles and whilst there is an emphasis towards the grey and brown side of the palate, it all adds to the atmosphere.

The story follows the ISA (a coalition of interplanetary troops) as they invade Helghan the home planet of the militant and evil Helghast. That's as far as the story really goes; there is very little context or background whatsoever which is a severe disappointment. The Helghast themselves are brilliantly designed with glowing eyes, sinister trench coats and a plethora of fascistic iconography. In essence, they couldn't appear more evil if they were embezzling money from charity and regularly leaving dogs inside hot cars with no windows open.

Killzone 2 Screenshot 2

It seems the main problem with the Helghast is that knowing little about them means fighting them seems a little futile. The parallels with recent military invasions are completely overlooked which certainly doesn't help the story. The characters and scenarios are drawn from so many action clichés you can scarcely go for 5 minutes where you don't recognise at least some elements. The main characters, the protagonist in particular, are either unlikeable or totally forgettable and at times I was hoping they wouldn't succeed as at least the enemy were charismatic.

In-game voice acting is also weak especially in comparison with many other recent titles. Brian Cox does a sterling effort in a minimal role to get across some sense of a tyrannical dictator but is nowhere near utilised enough. To add insult to injury the developers chose to reuse a voice actor from the previous game in a totally different role which is a baffling and confusing decision if you played the original. The majority of your enemies also seem to originate from the land of stereotypical regional accents, presumably as the ISA forced anyone with a personality to leave.

Killzone 2 Screenshot 3

However, it is unlikely that you'll be playing Killzone 2 for its story and expecting some kind of high brow war epic would be asking a little too much. The game itself holds up fairly well, but with the incredibly high standards of recent additions to the genre it all feels a little outdated.

The weapons themselves are brilliantly designed and there is a really nice selection available. Doing away with the luxury of two main guns, á la Halo, you are restricted to a single primary weapon and a choice of two pistols. The selection is intelligent and they all feel realistic (the lightning gun aside) and powerful. The standard shotgun feels devastating at close range and the bolt gun is ridiculous but satisfying.

Killzone 2 Screenshot 4

The first thing you'll notice are the controls. If you are a big action gamer you will likely be confused and check your settings. To say they are sluggish is an understatement and you can look at your watch safely in the time it takes to turn where you want. Thankfully a recent patch has helped the situation and I would heartily recommend upping the sensitivity. Even after you get used to the system you never feel fully in control and picking off enemies never feels as precise as in other titles. I found myself finding the weapon with the highest rate of fire and flailing everywhere in the hope I would hit something on several occasions, which isn't what you want to do in a first person shooter.

Killzone 2 Screenshot 5

As the game progresses the controls become less of an issue, but by the time you feel fully comfortable the game has finished. The single player is short at 10 levels (one of which takes all of 5 minutes) and none of them feel terribly connected.

Interestingly, Killzone 2 goes for a type of gritty realism which translates into the gameplay as having to take cover in a fire fight. Now, the idea of a cover system in a first person game is a strange one and is hard to get used to. Having to spend most of your time crouched admiring the textures of various walls and boxes isn't terribly fun and the controls governing it are fiddly to say the least. It is manageable, but slows the gameplay down to a snail's pace as you inch out of cover over and over again. Enemy AI is almost supernatural on the harder difficulty levels with every single Helghast trained to accurately throw grenades at a rate of one per minute over a distance of 200 metres.

Killzone 2 Screenshot 6

You play through most levels accompanied by an AI team mate, which seems to scream out "co-operative mode". Unfortunately this isn't the case and you have to endure some incredibly tedious and incompetent friendly AI. At times I thought this would be a twist revealing that your squad mates were actually Helghast double agents, such is their desire to get you killed.

Your allies frequently run headlong into lethal fire, hog the only available cover in an area and walk straight into sniper shots you spent several seconds carefully lining up. You are required to revive them should they go down which is usually in an impossible place to get to them safely. Their personalities also grate when they have the gall to shout at you, telling you what to do and insulting you for shooting them after they dive into your stream of fire. Personally I wished for an option to leave them to die or put the last bullet into them yourself.

Killzone 2 Screenshot 7

These are niggles in what is otherwise a decent enough first person shooter. The level design is well thought out and the set pieces are certainly epic enough, especially when combined with the excellent visuals. The problem is Killzone 2 does nothing new for first person titles and it certainly doesn't do them anywhere near as well as other franchises.

Thankfully, multiplayer is a saving grace and is definitely much improved when you get to grips with the controls. Playing in large team battles feels good and you aren't plagued by the awful AI when facing off against human opponents. There are a variety of game modes and an obvious influence from other popular class based multiplayer titles is no bad thing. A variety of collectables and unlockables from both the main game and the multiplayer is bound to extend its replay value and it already has a dedicated following.

Sadly, Killzone 2 isn't the killer exclusive that PS3 owners were hoping for but it tries so hard to be. At times you catch glimpses of the potential and it really has some excellent moments and set pieces. Unfortunately the single player is let down too often with frustrations and it isn't as accessible as it thinks it is. However, long term replay value from multiplayer is certainly an incentive and those visuals are something to at least see on a widescreen television if only to justify your purchase of a PS3. Killzone 2 is certainly the start of a next-generation franchise. Here's hoping whatever sequel follows adds more substance than style.

7.00/10 7

Killzone 2 (Reviewed on PlayStation 3)

This game is good, with a few negatives.

The amount of hype surrounding Killzone 2 is almost as unbelievable as the game's visuals. Since the first controversial pre-rendered trailer appeared almost four years ago the game has constantly been one of the oases in the drought of PS3 exclusives. Finally with us after a lengthy and fairly secretive development process, is it worth the wait?

This game was supplied by the publisher or relevant PR company for the purposes of review
Christopher Wakefield

Christopher Wakefield

Writer

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COMMENTS

Snoozer-1428100715
Snoozer-1428100715 - 11:41pm, 3rd April 2015

Controversial score :P There's much sense in the review. Personally it looks like a pretty / decent shooter, nothing more.

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icaruschips
icaruschips - 11:41pm, 3rd April 2015

Having completed it, I totally agree with the score. The multi-player is really the saving grace to me, but even that wore thin on me personally. I just couldn't get into it at all, and I did try as it was apparently the 'killer app' for the PS3.

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evilgiraffeman
evilgiraffeman - 11:41pm, 3rd April 2015 Author

Controversial score :P There's much sense in the review. Personally it looks like a pretty / decent shooter, nothing more.

I think timing has been a major impact. The calibre of shooters that have been released lately have all been very high and Killzone 2 is in direct competition with them. It just doesn't have that spark that makes something like Call of Duty: Modern Warfare exceptional. Personally I found so many small niggles and strange design choices in the gameplay (some I couldn't squeeze into the review) that it detracted from the overall experience. The visuals and the online play are the real stand outs in the title and it is worth playing for those, but the single player is nothing you haven't played in any other shooter for the last few years but with a layer of extra polish visually. I found it a hard score to decide upon and I think if multiplayer is your primary concern then I think an 8.0 would be fair. However, I like a good balance and something that sets out to both multiplayer and single player should do both well.

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Mozz-eyes-1428100744
Mozz-eyes-1428100744 - 11:41pm, 3rd April 2015

The controls can be changed to CoD controls by setting them to "Alt 2" They are perfect like that, apart from having to select the knife on the d-pad there was nothing wrong with this game. Definitely deserves a 9/10. I mean even STORMRISE was given 8 and that was a horrific mess!

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evilgiraffeman
evilgiraffeman - 11:41pm, 3rd April 2015 Author

Thank you for the feedback Mozz-eyes. Whilst I do mention the problems with the controls, they were only one factor in my decision to score Killzone 2 as a 7.5 For me the game just wasn't of the same standard as other FPS games out there. I felt the story was cliched and the characters weren't very memorable. Similarly, whilst the gameplay was ok there were many frustrating problems especially with the co-operative AI and the use of a cover system in a first person title. The cover system was slow and even with the Alt-2 controls (which I used for this review), it was difficult. The single player experience as a whole was disappointing for me and the lack of a co-op mode failed to help the problem with the poor friendly AI. On other AI issues I found the enemy AI eratic with some standing still allowing themselves to be shot, whereas others could accurately grenade you from the other side of the map before you even knew what was happening. As I mention in the review, the multiplayer is a saving grace for the game but the relatively low score was implemented as a response to a large proportion of the game: the single player campaign and gameplay. As I say, it is nice to have your feedback and whilst I see where you are coming from. I felt that Killzone 2 is a fairly good game, but when up against stiff competition it can't quite match it.

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POBmaestro-1428097466
POBmaestro-1428097466 - 11:42pm, 3rd April 2015

The controls can be changed to CoD controls by setting them to "Alt 2" They are perfect like that, apart from having to select the knife on the d-pad there was nothing wrong with this game. Definitely deserves a 9/10. I mean even STORMRISE was given 8 and that was a horrific mess!

I haven't played Stormrise or Killzone 2 for that matter, but comparing reviews by different people is, in my eyes at least, like comparing apples with oranges - everyone has their own opinions, which is why it is great to see your thoughts on these games too Mozza :)

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JK Ferret
JK Ferret - 11:42pm, 3rd April 2015

I don't know why you say Stormrise was a mess - I quite liked it. Yes, very different to many RTS games, but what do you expect? The ground view was a bold step, I think they made it well. Also, there is much more weight on STATEGY than a lot of other RTS games, you can't lump together a huge army to throw at the enemy (which isn't a strategy, it's a raping) because it won't let you.

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icaruschips
icaruschips - 11:42pm, 3rd April 2015

I don't know why you say Stormrise was a mess

everyone has their own opinions

:p

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POBmaestro-1428097466
POBmaestro-1428097466 - 11:42pm, 3rd April 2015

Denied DA :( The good thing about different opinons though is the debate which follows. This Stormrise sounds like it warrents a demo playthrough if there is one, be interesting to see how it fairs up to Halo Wars.

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JK Ferret
JK Ferret - 11:42pm, 3rd April 2015

Everyone is entitled to their opinion. I have listened very carefully. Now piss off and bore someone else. I have that on a poster in my bedroom :D

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icaruschips
icaruschips - 11:42pm, 3rd April 2015

Coincidence! I have a poster in my bedroom aswell!!

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JK Ferret
JK Ferret - 11:42pm, 3rd April 2015

Coincidence! I have a poster in my bedroom aswell!!

Haha, divhead :p Bet it doesn't say the same as my one though, eh ;) A also have one that says B******* in big huge caps... there's no pictures though, or else I'd send one up to you Kev ;) EDIT: Hehe. The filter got that one... think scrotum.

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icaruschips
icaruschips - 11:42pm, 3rd April 2015

Mines is Megan Fox. /win

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JK Ferret
JK Ferret - 11:42pm, 3rd April 2015

Now, how did I guess that? ;)

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ExcessNeo
ExcessNeo - 11:42pm, 3rd April 2015

Mines is Megan Fox. /win

With added white stains?

Reply