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Street Lords Review

Street Lords Review

Street Lords pitches a tantalising idea: take procedurally generated gang warfare, sprinkle in some light turn-based territory strategy, then drop the player into brutal first-person firefights to settle the score. It is essentially a turf war sandbox where you carve up a randomly built city, recruit thugs, and battle four rival gangs for control. On paper, it sounds brilliant.

The strongest part is the core loop. You generate a city, name it whatever you like, and customise your gangs with different colours and aesthetics, from mafia to paramilitary. Each turn, you shuffle squads around your territory, get money from certain blocks, and recruits from others.

If there are enemies inhabiting the block you wish to take, you can either auto-resolve clashes or jump in to fight them yourself. When you choose the latter, the shooting can be genuinely heart-pumping. The gunplay is hardcore, with individually counted magazines, no aim zoom, and ragdolls that flop with grim weight. You can activate slow motion, but that never really helped me.

The problem is that everything around this loop feels half-finished. The AI is the biggest offender: bots land instant headshots across vast distances, often spotting you through walls before you ever see them. Lower their accuracy, and they still feel cheap. Long sightlines are basically death sentences…

Then come the bugs. Squads get stuck mid-move, or sometimes spawn outside the map or inside sealed rooms. Allied units occasionally appear wearing enemy colours, and battle results don't always carry back to the city map.

The visual identity is weak, too. Gangs look too similar, mostly differing by uniform colour, which makes it hard to tell friend from foe. In some outfits, the only coloured part is around the waist, which is impossible to see in the instant you have to decide whether to shoot or not. Well, bad news: they already shot you.

Street Lords is an inventive proof of concept, but not something that I can see people pouring lots of time into. If it had multiplayer, then it could have been a cult classic, but its promise doesn’t quite fulfil the single-player.

6.00/10 6

Street Lords (Reviewed on Windows)

Game is enjoyable, outweighing the issues there may be.

Something a bit unique, but the store page’s promises don’t really hold up in practice.

This game was supplied by the publisher or relevant PR company for the purposes of review
Andrew Duncan

Andrew Duncan

Editor

Guaranteed to know more about Transformers and Deadpool than any other staff member.

PEOPLE. NOT PROMPTS.

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