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Freebie Feelers... Trials Fusion

Freebie Feelers... Trials Fusion

Freebie Feelers is a series where we download the free monthly console-specific or newly released free-to-play games to test their worth.This series will contain some useful information as well as plenty of personal opinion. While these articles may not be reviews, we hope that you will be able to use them to help decide whether that free download is worth it.

What is it?

Trials Fusion is the latest in the series of Trials games, in which you set off on your bike across varying difficulties of obstacle courses, ranging from pretty tame meandering hills, through to technically demanding assault courses. Fusion brings the heat by adding the ability to perform tricks whilst in the air. Multiplayer makes a return from Evolution - but this time it’s no longer limited to just the couch...

What do you think?

I’ve spent a lot of time with the Trials series as a whole, having found that the “one more try” aspect of the game is just that addictive, especially when you get to some of the tougher stages and learn some of the more advanced tricks that you need to know to get through the level. The first time I made it over a box with no ramp to help me was a great feeling of satisfaction. It’s great that the team at RedLynx have been able to find enough things to keep the game feeling fresh, instead of just rehashing the same gameplay loop over and over we’ve seen beneficial gameplay improvements. From the overall handling, better physics and things like the addition of being able to perform tricks that has led to what we have in Fusion.

Worth downloading?

If you’re into bikes and trials riding in general, there’s a good chance you may already have this title, after all, it’s been on sale enough times now that it’s probably in a lot of people’s libraries. But for those that haven’t, it’s a good fun game to pick up and play with a few mates in multiplayer and has an addicting “one more try” loop that’s indicative of the quality on show.

Steven John Dawson

Steven John Dawson

Staff Writer

When not getting knee deep in lines of code behind the scenes, you'll find him shaving milliseconds off lap times in Forza.

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