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The Amazing Spider-Man 2 Titbits

The Amazing Spider-Man 2 Titbits

Stéphane Gravel, the Executive Producer of Beenox has released quite a bit of information about the upcoming game The Amazing Spider-Man 2, based on the movie of the same name.  Although being a comic book movie adaptation, it will thankfully hold more than just the material from the direct work it's adapted from.

In a blog post for PlayStation.com, Gravel explained how they are including the side-missions that make every Spider-Man videogame a ton of fun.  However, they are going to be more of a necessary part of gameplay, lest you become what the J. Jonah Jameson and The Daily Bugle claims - a Menace!

we’re introducing the Hero or Menace system, which rewards players who save citizens and keep crime rates down through side activities — with some potentially meaningful consequences for those who shirk Spider-Man’s responsibilities.

- Stéphane Gravel, Executive Producer, Beenox

The fan-favourite Spider-Man 2 (for the PSOne, Xbox and Gamecube), was the first Spider-Man game to introduce sidequests, which usually ended up being to catch a kid's balloon.  So long as Beenox haven't included that as something which makes you more a Hero or Menace, we know what we'll choose.  Because seriously - keep a hold of that thing, kid...

we want the city to be your playground, which means treating it as more than a hub for going off to other, more confined places. More missions and side activities take place within the city, and many progress dynamically (e.g., you fight some thugs in the streets, their leader takes off in a car, and you chase him down)

Stéphane Gravel, Executive Producer, Beenox

 So, although you could swing around Oscorp tower in twelve seconds in The Amazing Spider-Man, yet spend an hour going up a single story inside, now it sounds like we will get a more realistic experience.

But the most anticipated feature - and the one a lot of people will want, judging by frequent Reddit posts:

Web-swinging works a bit differently this time around, and if it’s always bothered you that Spidey can somehow soar above the city, shooting webbing into thin air rather than swinging through it, you’ll be pleased to learn the web-head now attaches to actual objects in the environment.

Stéphane Gravel, Executive Producer, Beenox

Ah, webswinging to buildings!  Something that hasn't been right since Spider-Man 2 - when the swing physics were invented by Jamie Fristrom.  He's taken them on to his own project Energy Hook, so Beenox must have created their own.  In any case, we look forward to it.  Especially with more alternate costumes.  Superior Spider-Man is an awesome look.

Andrew Duncan

Andrew Duncan

Editor

Guaranteed to know more about Transformers and Deadpool than any other staff member.

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