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Warhammer: End Times Vermindtide Signs up for Umbra

Warhammer: End Times Vermindtide Signs up for Umbra

Umbra announced today that Fatshark has licensed the Umbra SDK to boost the real-time graphics performance of Warhammer: End Times – Vermintide.

The 4-player co-operative action, first person shooter and melee combat adventure set in the End Times of the iconic Warhammer Fantasy universe is currently in development at Fatshark.

The game is using the new Stingray game engine developed by Autodesk.

Umbra’s occlusion culling technology has been integrated into Stingray to improve visibility optimization while the  technology is ensuring that only the visible objects in every frame are being processed and rendered. The end result being optimized performance ensuring the best possible graphics and frame-rate. 

“After evaluating Umbra, it became apparent that it was the best solution for our need. In many ways, using methods like Umbra’s has always felt like the right or at least best solution to a complex problem. ” - Rikard Blomberg, Deputy CEO at Fatshark AB.

 Umbra creates an optimised database from your 3D data, whether it is a small game level or a huge architectural model and is available for a free evaluation on all major platforms.

Warhammer: End Times - Vermintide is scheduled for release before the end of 2015 and is being developed for PS4, Xbox One and PC platforms.

Dom D'Angelillo

Dom D'Angelillo

Staff Writer

Dom is an English Language graduate. How does he make the most of his degree? He plays obscene amounts of Playstation of course!

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