Second Sight Diaries Part Five
This is my exploration of Second Sight, where I will chronicle my playthrough like a text-based Let’s Play. Now let’s begin…
After escaping from a hospital, John Vattic had managed to locate and rescue Jayne Wilde, who had just told him that he had witnessed their colleague die…
Reliance started back on 21st February at 2105hrs, on the Huvat Plateau in Tyumen Oblast, Siberia. I was sitting at a campfire when Col. Joshua Starke walked over and sat beside me, saying how I’d done a good job saving Jayne’s life. Apparently, her psychic advice had saved Southern California from terrorists with a briefcase nuke. Suddenly, I spotted something to our right, and Starke went to investigate.

Except, there was only a fence to our right, and when I got up to follow, Starke was behind our position getting shot at by snipers… I was able to shoot most of them with my sniper rifle and Starke wondered how they got so close to our position. Personally, I wondered where the rest of the squad were, perhaps in the tents that our campfire had been positioned overlooking, but since the gunfire didn’t rouse them I couldn’t confirm it.
Suddenly, I saw a psychic projection of a child running into the tunnel ahead of us, but Starke couldn’t see it. I suggested we follow the “ghost” and he agreed, though he said it was so that we could recon the area. Sure, we were potentially leaving our squad undefended, but orders were orders.

We encountered more snipers as we moved through the tunnel and the valley past it. I also caught another glimpse of the “ghost” as we reached a site with a large United States Hydro Carb sign, which was full of hostiles. Starke told me to find a way inside while he remained at the gate watching the patrols. Sure, send the untrained civilian in to try and find the scientist we were looking for…
I circled the site and found a locked security gate on the far side, and while a fence looked easily mountable, I was unable to. However, about halfway around were some stacked boxes, which allowed me to gain access, right next to an open ventilation shaft!

Once inside, the closest door was locked and when I approached the second door, I heard someone coming down the nearby stairs, so I hid behind some crates. The person on the stairs was reporting on the radio that the rail depot (not the warehouse) was secure and that they were going to leave at dawn. When I told Starke about the troops, he said that I should vacate immediately, so we could return in force — until I mentioned that they would leave before we returned.
He told me to put everyone to sleep with my tranquiliser gun and make my way to the neighbouring building. After peeking into the second door, which was a break room, I went in and shot the two soldiers inside. Since the arcade machine, Earth Impact, was working, I decided to try and beat the high score. Unfortunately, I accidentally exited out with a score of only 6375…

Upstairs, the closest door to the stairs was a storeroom with one guard, and so easily taken out of commission. I healed myself with a health kit, then peeked in the next door where a soldier was looking for magazines, so I emptied some of mine into his head. Trying to access the computers, I discovered that there was no power — which one of the men in the break room had mentioned while wondering how Earth Impact was working. Starke told me he’d try to restore it, so I went to the third door.
Unfortunately, it was locked, and I needed to obtain a key, but in the interim Starke had restored power, so I turned on a computer and found a map and two memos. One was dated 1996, though I had thought that this took place in the 2000s, and warned that employees should be careful of what they said to the locals. The second, dated 1997, was a list of employees though I didn’t immediately recognise any names.

After searching for an embarrassingly long time, I found the key on the drawers behind the desk with the computer I had just used, along with a note saying for someone to rejoin the main squad at the “northern rail depot” and to delete some records.
The next office was empty of people and had the same things on the computer, but there was a door leading into a corridor bridging the two buildings. Inside the main warehouse were three guards who I silently put to sleep, then I opened the ground floor door to check outside. Despite Starke having gained entry, he apparently hadn’t been busy shooting people, as I had to take down three more soldiers.

Meeting up with Starke at the far end (and accidentally trying to tranq him,) he congratulated me and asked for intel. I told him about the train depot, so he gave me more work to do: find out how to open the gate blocking the road.
After more searching around, I finally decided to check up a ladder and around a corner — where I immediately came under fire from snipers! I managed to take out all three of them (thanks, Starke…) and accessed the area behind a fence where I opened the gate. I joined him outside and suddenly saw the ghost from before! And watched it possess Starke!

They asked for help in the village before Starke collapsed and asked what had happened, but after getting up he was again possessed? He ran off ahead of me, right into the line of fire from snipers, and I had to save him. I was then able to speak to him, which brought him around, so I explained that a ghost child wanted our help. The colonel readily agreed and we hopped onto some train tracks, following them into a tunnel.
There were no soldiers, so I healed up and checked out a derelict train when I saw the ghost being dragged inside by something invisible. I went through the train, spotted the ghost cowering in the corner of the platform, but then it disappeared.

A nearby office held an assault rifle and the station key, so I returned to a locked gate near Starke and opened it. After going upstairs, he warned that the floor looked unstable over a hole, so he would go first. Almost immediately, a soldier appeared beneath us and shot up at him!
With Starke down and held at gunpoint, I did my best to remain quiet. The only thing that spoiled that was the ghost child telling me to go to Dubrensk and save them, then giving me powers — which caused me to scream. So, I had to fire down at the soldiers, because I very clearly gave myself away…

I accidentally fell down to where Starke was, but the coast was clear, so it was fine. He said that “she was right” about me, then checked the soldiers I’d killed. He discovered that their equipment wasn’t Russian, it was U.S. Special Forces!
Returning to the present, 6th of October at 2005hrs, I witnessed someone getting out of a car — it was the man who I had seen reading files about Project: Zener, and was told that I had broken Wilde out of her cell 30 minutes prior. We were in the storm drains, and people with guns were guarding the only exit. The mystery man ordered them to shoot to kill…
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