Red Faction Guerrilla Diaries Introduction
Originally released in 2009, the third Red Faction title changed more than the naming system from numbers to words. Returning to Mars, and returning to miners, Red Faction Guerrilla was actually the second Red Faction title I played, having missed Red Faction II originally.
Therefore I had no misgivings about the series, as playing Red Faction II would have given most people. I know this, having just finished it… So I was excited to return to blowing up walls on Mars.
The main change from the previous titles was the new viewpoint. Instead of first-person, they swapped to third-person, which I remember being a little irked by. I think it was because change is bad. Also, the first weapon you get is a sledgehammer, which isn’t what I thought when I thought ‘Red Faction’. Which doesn’t make sense really, as Parker (protagonist from Red Faction) was a miner. The thing with miners is… they have big things they smash rocks with.
It’s set 50 years after the first game (and 45 years after the second), with the Earth Defence Force in charge of mining on Mars. These were the good guys in Red Faction (and absent from Red Faction II), who the Red Faction had to contact to get them out to help save them from Ultor.
However, that was five decades ago, and it seems the EDF is turning to habits last seen by the previous owners of the red planet…
I’ll be playing the Steam Edition, which was released in 2014. Thankfully they updated it to remove the Games for Windows - Live functionality (unlike Rockstar with Grand Theft Auto IV…), so I won’t be playing with any mods. No matter how cool some of them sound…
Catch me next time for Part One.