Following on from my Part 1, where I ranked the Dead By Daylight Killers from numbers 11-6, here is my 5-1. This is purely based on my opinion, with all Killers having unique styles and subtleties which make them unique.
#5 - The Hag
- Hex: Devour Hope: A hex rooting its power on hope. The false hope of survivors ignites your hunger. When a survivor is rescued from a hook at least 24 meters away, Devour Hope receives a token. Tokens grant various abilities such as double damage and kill by your own hand. The hex effects persist as long as the related hex totem is standing. 9
- Hex: Ruin: An ominous hex that affects the survivors' skills at repairing generators. Survivors affected by Ruin suffer the following in their desperate fight for survival: Good Skill checks results in regression on the generator. Great Skill checks do not grant bonus progression on the generator. The hex effects persist until your related hex totem is torn down. 9
- Hex: The Third Seal: You will curse a survivor by hitting the victim while the Hex Totem is active. The hex reduces the effectiveness of the victim's aura reading ability and make the survivor easy prey. But only one survivor can have this effect applied to them at a time. Once you hit another survivor, the Hex is transferred to your next victim. The hex effects persist as long as the related Hex Totem is standing. 8
Power: Blackened Catalyst: 7
Why?: The Hag’s movement speed isn’t the greatest, and although she has some amazing perks, they’re Hex perks, which makes their use all dependent on Survivor’s finding them. An advantage with The Hag is that she can place traps near Totems, but if Survivors realise they can destroy traps with flashlights or negate them by crouching over them, placing traps can be a waste of time. For jump scares, she is fantastic, and she can cause Survivors to become overly concerned when approaching hooked teammates or generators. Her perks are amazing, and her gruesome appearance makes her even cooler.
#4 - The Nightmare
- Blood Warden: Once per match, once the Gates are opened, hooking a Survivor summons The Entity to block the exits for all Survivors for a limited time. While Blood Warden is active, auras of survivors located within the Exit areas are revealed to you. 8
- Fire Up: The increased pressure of losing your preys fills you with anger and give you unsuspected motivation. Each time the Survivors complete repairs on a generator, Fire Up grows in power and grants speed bonus to pick ups, drops, pallet breaks, generator breaks and vaults. 8
- Remember Me: You become obsessed with one survivor. Each time you Hit your Obsession, you increase the opening time of the Exit Gates. Only one obsession per match. 9
Power: Dream Demon: 5
Why?: Commonly regarded as one of the worst Killers in the game, The Nightmare has the problem that he cannot touch Survivor’s until he puts them into the dreaming state. Survivors have the chance to run and drop pallets on you before you can even hit them. Another problem is not being able to camp on hooked Survivors, as you’ll need to keep dragging them into the dreaming state. His perks are fantastic though, although Blood Warden is very situational. He probably needs some buffs, but I think he’s good. Survivors have no idea if you’re 30 metres away from you, or if you’re breathing right down their neck. He is effective when used correctly, and if you get a Survivor early enough, games can be highly swung in your favour.
#3 - The Doctor
- Monitor & Abuse: Meticulous in your approach, terrifying in your application. While in a chase, your terror radius is increased. Otherwise, your terror radius is decreased and your field of view is increased. Field of view gains do not stack. 9
- Overcharge: You are fuelled by your hate for progress. Overcharge a generator by performing the Break Generator action. The next survivor interacting with that generator is faced with a difficult Skill-check. Failing the Skill-check results in an additional generator regression. Succeeding the Skill-check grants no progress but prevents the generator explosion. 8
- Overwhelming Presence: Your presence alone instils great fear. Survivors within your terror radius suffer from inefficiency. Survivors’ item consumption rates are increased. 5
Power: Carter’s Spark: 8
Why?: The Doctor is quite overpowered, being able to put Survivors in Tier III Madness in a matter of seconds. From there, Survivor’s cannot regress beyond Tier II. It makes completing generators harder and seeing silhouettes of The Doctor for the rest of the game gives you the chance to locate their whereabouts. He makes the top three because I really enjoy using his shock therapy, and two of his perks affect generator repairs. Monitor & Abuse is a great perk to use on other Killer’s, but when The Doctor is in a chase, Overwhelming Presence can cause other Survivors item consumption problems. Using shock therapy is so much fun, and it causes problems to Survivors for the rest of the game.
#2 - The Shape
- Dying Light: If you succeed to kill or sacrifice the survivor you’re obsessed with, the other survivors get a penalty to their repair, healing and sabotage speed. However, your “obsession” receives a bonus to healing and rescuing actions. Only one obsession per match. 6
- Play With Your Food: Every time you chase your “obsession” and let them escape, your movement speed is increased until your next attack. Only one obsession per match. 4
- Save The Best For Last: You become obsessed with one survivor. As long as your “obsession” is alive, you won’t have to wait as long as usual between your attacks. 5
Power: Evil Within: 8
Why?: When starting a game, there’s a high possibility you’ll be able to jump scare a Survivor and get an early strike in. From there, you’ll need to stalk Survivors in order to get your Evil Within level higher. Evil Within I has next to no terror radius, which makes him hard to avoid - especially when using Scratched Mirror to see auras within a 32-metre radius. Evil Within II has a slightly higher terror radius but with increased speed, whereas Evil Within III greatly increases your speed and gives you the ability to one-shot down Survivors. He is a fantastic Killer to use on the correct map, but on more open maps he will struggle. His perks are quite mid-range, not great, not poor, but his Power and add-ons are so good it makes up for them.
#1- The Cannibal
- Barbecue & Chili: When hooking a Survivor, all other Survivors’ auras are revealed for four seconds when they are further than 52/46/40 metres from the hook. 10
- Franklin’s Demise: Your vicious attacks make the Survivors drop their item on impact. The lost item is damaged in the fall, losing a portion of its base amount of charges. 9
- Knock Out: The trauma caused by your brutal attacks makes crying for help painfully difficult. Dying survivors' auras are not revealed to other survivors when they are standing out of range. 8
Power: Bubba’s Chainsaw: 9
Why?: The Cannibal makes my number one slot primarily because of his perks, but also Bubba’s Chainsaw, which allows for one-shot downs on Survivors. Barbecue & Chili is a fantastic perk which lets you know whether you should stay within 40 metres of the hooked Survivor, or see their aura’s from further away and track them down. After that, Franklin’s Demise is a brilliant perk. Causing a Survivor to lose their item can be hugely beneficial when it comes to lengthening the game, as it causes Survivors to look for their item - wasting valuable time on repairing generators. Knock Out rounds off The Cannibal’s trio of great perks, as it allows for slugging Survivor’s, and prevents fellow Survivors being able to track their whereabouts.
There it is, my list of the worst to best Killers in Dead By Daylight. This is by no means an official list, as these are purely ranked based on my success/enjoyment when using them. Feel free to comment down below and let me know who you believe deserves to be higher or lower on my list.