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Ranking the Wing Commander Series

Ranking the Wing Commander Series

With Star Citizen looming just out of view on some distant otherworldly horizon, I thought I’d take a look back on the series that made both Chris Roberts, and his brother Erin, household names before it gets here.

The Wing Commander series always prided itself on pushing the hardware of its time, something that looks to continue with Star Citizen. It also spawned an animated series: ‘Wing Commander Academy’ that ran for thirteen episodes and acted as a prequel and a movie: ‘Wing Commander’ starring Freddie Prinze Jr.

Sadly, Electronic Arts have let the Wing Commander franchise languish a little, with the last big title set in the universe: Wing Commander: Prophecy, coming out in 1997. This list will just be ranking the main series entries. Of course this list is just my opinion, let me know yours in the comments!

5. Wing Commander IV: The Price of Freedom

Released: 4th February 1996

The Price of Freedom
built on the foundation of Wing Commander III, improving the game engine and improving the production values across the board, the full motion video being shot on sets rather than being pure green screen sets, for example, whilst also being released with enhanced quality on DVD. It was also the first Wing Commander to remove dedicated cockpit graphics, instead opting for a fullscreen HUD style which would stay with the series in Prophecy.

Wing Commander 4 Collage

The game takes place years after the Terran-Kilrathi war, with internal politics pulling both sides apart from within. A new conflict has flared up between the Terran Confederation and the Union of Border Worlds, after unarmed ships started being destroyed by mysterious fighters with a weapon that vaporises all a ship's contents, leaving no traces.

This change of pace, moving to a more political “after the war” story rather than the more action-film style of the prior games, gives Wing Commander IV a very different feel to the rest of the series.

4. Wing Commander II: Vengeance of the Kilrathi

Released: 4th September 1991

The second game starts with the player character wrongly demoted after the events of the original; picking up ten years later it introduces us to a new cast with some old favourites returning. Those Kilrathi are again up to no good and the story has some emotional moments this time around.

Wing Commander 2 CollageVengeance of the Kilrathi improved on almost every element of the original titles presentation; graphically and aurally it’s a step up in every way, featuring some of gaming's first voice acting courtesy of a separate Speech Accessory Pack. There was a heavy emphasis on cinematic presentation, the games amazing introduction sequence setting the bar that the whole industry strived to improve upon.

Gameplay-wise it was a little bit of a step back, because the game had specific story beats it wanted to happen it was a little less freeform. Wingmen could no longer die (except in scripted moments) for example.The more structured nature to the plot made it feel more linear and less responsive than the original game, but overall it was far stronger to actually play.

3. Wing Commander III: Heart of the Tiger

Released: 8th December 1994

Heart of the Tiger
made waves when it launched, as it utilised over two hours of full motion video featuring prominent stars including Mark Hamill, John Rhys-Davies and Malcolm McDowell. The main character was finally given a name: ‘Christopher Blair’, after being player named in previous instalments (although he was nicknamed Bluehair by the development team, it’s clear to see how that became Blair!)

Wing Commander 3 CollageTechnologically it marked the jump to a fully 3D environment with actual models rather than the 2D sprite-based affair of previous games. This was just before 3D acceleration cards were the norm so it used a software 3D renderer; due to this a new selection of ships were created for the game, with more primitive blocky appearances to aid the games speed on high-end for the time 486/Pentium hardware..

It picks up with Blair being transferred to the TCS Victory, a couple of old faces return but it’s mostly a whole new roster. The story this time has you taking the fight to the Kilrathi homeworld of Kilrah, bringing with it new planetary missions.

2. Wing Commander: Prophecy

Released: 12th December 1997

is the fifth and final entry in the main series and is set over 10 years after The Price of Freedom. It’s also the first entry where Chris Roberts wasn’t directly involved. It introduces a new alien race to the series in the insectoid Nephilim race that travel to human space via a wormhole.

Wing Commander Prophecy CollageYou play as Lance Casey rather than Christopher Blair, again with a new roster of characters, as you take the fight to the Nephilim during their invasion of Terran space. After the more thoughtful campaign of Wing Commander IV it feels nice to be going back to a more action-packed Space Opera style storyline

It’s the first title to embrace 3D hardware, the new Vision engine designed primarily to support 3DFX Glide. This makes it stand out visually compared to the software rendered 3D of prior entries, with impressive explosions, weapon effects and more detailed ship models.

Prophecy arguably also feels the best to play, it’s the most modern engine and the controls feel nice even after all these years. As for gameplay: it clearly builds on all the prior entries but feels polished to a sheen.

1. Wing Commander

Released: 26th September 1990

The game that started the franchise and arguably the progenitor of the space combat genre. It pushed PC graphics of the time featuring spectacular 256-colour VGA artwork and cinematic cutscenes. Introducing us to the conflict between the Terran Confederation and the feline warrior race known as the Kilrathi; it presented the multicultural crew of the TCS Tiger’s Claw as they take on the Kilrathi menace.

Wing Commander 1 CollageThe gameplay in Wing Commander seems basic now, essentially consisting of clearing an area of enemies and moving on to the next, but for the time it was a revelation and it set the template for future games to build upon, not only in the series but beyond.

The main draw was the game’s branching storyline, whether you succeeded in a mission or not would affect how the main storyline progressed with multiple factors, including wingman deaths, being referenced. Any deaths would force you to deal with future missions that would’ve had those characters in alone instead. The game culminated in one of two endings based on your performances but the mission to mission storytelling was very personal.

Final Thoughts

Playing through the whole series again for this article made me realise just how well they hold up. The first game holds a special place for me as it’s the first one I played as a kid, that iconic music as you race to your ship will stay with me forever.

All of the games are still well worth playing and are still enjoyable today; that basic space combat template still works well and seeing Mark Hamill, Malcolm McDowell et al. chew up the scenery in the later entries is a guilty pleasure.

It’s a shame EA don’t seem to want to revisit Wing Commander anytime soon, but Chris Roberts is keeping the spirit alive in Star Citizen, especially in the Squadron 42 campaign portion. I’m particularly looking forward to that!

Simone Brown

Simone Brown

Staff Writer

Often reminiscing about the 'good old days'. Simone has almost perfected her plan to enter the Speed Force and alter the timeline.


Acelister - 11:16am, 8th August 2016

I only have 3 and 4 (thanks Origin On The House!), but I remember playing the original. On my Amiga 2000, it was great, but on my mate's A1200 it was much better. The reason? The on-screen joystick moved in relation to your real joystick. That was an amazing touch that really impressed me (I was 7...).

pucechan - 01:22pm, 8th August 2016 Author

Yeah the fact the stick movement mirrored your own control input was really neat at the time. Lots of little touches helped make it seem a bit more real, like the dripping roof and bucket in the barracks! :D

Green - 02:22am, 19th September 2016

My ranking would be 2, 1, 4, 3, Prophecy.

2 and 4 had the strongest writing, 1 is a genre defining classic, 3 is a little awkward and cheesy, Prophecy's missions drag on forever with wave after wave of boring enemies and the weakest plot of the series.

pucechan - 09:06am, 20th September 2016 Author

I can totally understand your reasoning, especially when it comes to writing. Prophecy's missions can drag on and plot-wise it does feel the weakest, at least the most disconnected, compared to the rest of the titles.

I have to admit to having a soft-spot for all the cheese in WC3 and 4 though! :)

MD Umair
MD Umair - 10:22pm, 15th June 2020

5. Prophecy- Was supposed to be first part of new trilogy. Sequels never came out, so a lot of questions were never answered. That's why it's on fifth for me. However Everything else was solid. Wasn't sure about new hero at first but he filled the void very well. 4. Wing4- Improved upon 3rd game with more slick controls and higher production values. However side characters lacked the depth that third game had. It was also very short. Not enough gameplay. It was more movie than a game but it had great replay value. Had to be played 4 times at least. 3. Wing1- The game that started it all. I'm surprised controls still feel quite responsive and it's easier to get into even if you're a new comer. 2. Wing2- Improved upon original in almost every way. Plot was more linear but darker and more detailed. 1. Wing3- Perfect balance of cinematic story telling and gameplay. A lot of cutscenes but also a lot of gameplay. Not a single character or scene was boring. Every character had his or her own personality. Story was fantastic. It was emotional roller coaster ride. Gameplay is still fun. Lacks polish of 4th game but still easy to pick up and play after a few tweaks.

Allen - 04:12am, 6th March 2023

Should I play Prophecy? 3 & 4 ruined the franchise for me. The best thing about II was the incredibly good story line, and 3 & 4 had such disappointing game mechanics, plus 3's story line was pure shite. Also, the first: the fact I managed to replay and replay the final battle until I killed everything, and there was no reward, grrrr (I'm remembering from 30-something years ago, no will to attempt that ever again).