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So I Tried… The Legend of Zelda: A Link Between Worlds

So I Tried… The Legend of Zelda: A Link Between Worlds

Each edition of So I Tried… I will try a game that I have never tried before. Will I find something new to love? Will I find something new to despise? I'll take a full half hour, no matter how bad it gets or how badly I do, to see if this is the game for me. This time I went for the 3DS title The Legend of Zelda: A Link Between Worlds.

 

What I thought it was

The usual top-down Zelda-style game - what else? It’s not like it’s going to be a tennis simulator starring Link and Ganondorf.

What it actually is

A top-down Zelda game which bears a striking resemblance to The Legend of Zelda: A Link Between Worlds. After about half an hour I hadn’t really done much, apart from get a sword and meet the villain of the game - Yuga. He was turning people into paintings, and was presumably responsible for the “graffiti” littering the walls of Hyrule Castle. Shortly after him making an escape, and me meeting Princess Zelda, my time was up.

Will I keep playing

Since I only just got a taste for the game, I’ll definitely continue on with it. Everyone likes a Zelda game, and I’m interested in where the story is going to go. Of course, if it wasn’t a Zelda game I probably wouldn’t be too interested in such a slow half-hour where the only instructions have been how to save. I realise this means I’m giving it a Nintendo-pass, but you have to admit they rarely miss the mark with first party titles. I do still wish the first 30 minutes was more interesting, though.

So I Tried
Andrew Duncan

Andrew Duncan

Editor

Guaranteed to know more about Transformers and Deadpool than any other staff member.

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